Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Genre Conventions: What is fantasy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2279467" data-attributes="member: 19675"><p>Arthur C. Clark's aphorism aside, one thing I noticed about most magic systems (in fantasy stories- not RPGs) versus high-tech is this:</p><p></p><p><strong>Magic is usually something that not everyone has access to, as opposed to tech, whose availability is limited only by law or money.</strong> I dub this<strong><em> Dannyalcatraz's Arcane Observation</em></strong>. It is a counterpoint to Clark's aphorism. While "Sufficiently advanced technogy is indistinguishable from magic" in effects, it is NOT neccessarily indistinguishable in CAUSE.</p><p></p><p>Somehow, someway, technology can ALWAYS be acquired. Access may be restricted, but money, security clearances and even theft can alter that. But no matter how advanced the tech is, it is still technology- no matter how much the tech warps reality, it still has intervening, actuating mechanisms.</p><p></p><p>But the use of magic is usally a birthright. By that I mean, most mages and sorcerers are "gifted," apart from all the rest of the beings of the world they inhabit, by birth with the ability to manipulate the universe at their whim in ways others cannot. You are either capable or incapable of using magic (ignoring magic items, of course). It is an inborn trait, like eye color or a predisposition to sickle cell anemia. Yes, training is usually required- except for the exceptionally gifted or exceptionally dangerous- but the world is divided inalterably into those who CAN practice magic and those who CAN NEVER practice magic. And the ability to warp reality with magic has NO intervening mechanisms, unlike technology- just the will and skill of the magics manipulator.</p><p></p><p>Two of the best examples of this are the movie Forbidden Planet (intervening Reality warping tech= The Krell Machine), and David Brin's <em>The Practice Effect</em> (intervening Reality warping tech= nanites).</p><p></p><p>There are exceptions, of course, and since there ARE, even D's Arcane Observation cannot be used as a bright-line test.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2279467, member: 19675"] Arthur C. Clark's aphorism aside, one thing I noticed about most magic systems (in fantasy stories- not RPGs) versus high-tech is this: [B]Magic is usually something that not everyone has access to, as opposed to tech, whose availability is limited only by law or money.[/B] I dub this[B][I] Dannyalcatraz's Arcane Observation[/I][/B]. It is a counterpoint to Clark's aphorism. While "Sufficiently advanced technogy is indistinguishable from magic" in effects, it is NOT neccessarily indistinguishable in CAUSE. Somehow, someway, technology can ALWAYS be acquired. Access may be restricted, but money, security clearances and even theft can alter that. But no matter how advanced the tech is, it is still technology- no matter how much the tech warps reality, it still has intervening, actuating mechanisms. But the use of magic is usally a birthright. By that I mean, most mages and sorcerers are "gifted," apart from all the rest of the beings of the world they inhabit, by birth with the ability to manipulate the universe at their whim in ways others cannot. You are either capable or incapable of using magic (ignoring magic items, of course). It is an inborn trait, like eye color or a predisposition to sickle cell anemia. Yes, training is usually required- except for the exceptionally gifted or exceptionally dangerous- but the world is divided inalterably into those who CAN practice magic and those who CAN NEVER practice magic. And the ability to warp reality with magic has NO intervening mechanisms, unlike technology- just the will and skill of the magics manipulator. Two of the best examples of this are the movie Forbidden Planet (intervening Reality warping tech= The Krell Machine), and David Brin's [I]The Practice Effect[/I] (intervening Reality warping tech= nanites). There are exceptions, of course, and since there ARE, even D's Arcane Observation cannot be used as a bright-line test. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Genre Conventions: What is fantasy?
Top