Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Genre Conventions: What is fantasy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2281695" data-attributes="member: 19675"><p>One last point of clarification about my position on Celebrim's fireball: the quantum events he described as being a potential sci-fi origins of a fireball only occur at incredibly high temperatures. So, yes, you do get particles arising out of a sea of energy, but only when you're talking millions of degrees kelvin...birth of the universe/heart of a star/inside a supercollider type environments: Truly unlikely energy levels to be contained and controlled by an old song-and-dance man with a stick.</p><p></p><p>Which is why if find Mitichlorians more likely than quantum fireballs.</p><p></p><p> </p><p></p><p>And how much energy does it take to control?</p><p></p><p>You're getting the impossible free lunch. To get "near infinite amounts of energy"-say, clean fusion- in a sci fi setting requires years of resarch, unimaginable amounts of money, physical plant, as well as human capital- just to set up the mechanism capable of tapping that source. Then there's upkeep.</p><p></p><p>Your universe? Education and training are required, to be sure, but mere words and paper and ink to open a gateway to limitless power? You're getting a lot more out than you're investing.</p><p></p><p> </p><p></p><p>Um...your "mechanical device" is nothing more than movements and ink and parchment. It doesn't interact with reality in the way a true machine does. The most favorable readings I can give what you described above is either a set of engineering plans or a magical battery. Plans only describe the specs for a machine, and batteries don't do anything except store energy for use by a machine.</p><p></p><p> </p><p></p><p>Well, that's convenient for you. We're trying to define and describe differences between magic and sci-fi, and you're redefining vocabulary to fit your purposes. That's pretty counterproductive.</p><p></p><p>For the record, examine how far these words have been twisted:</p><p></p><p></p><p>Where real world concepts and symbols are not things in themselves, your "chimaera" are both metaphysical entities AND things in themselves.</p><p></p><p>To be perfectly clear, I'm not asserting that magic can't operate by teachable rules. I know it can- <strong>I said as much in previous posts</strong>.</p><p></p><p>And yes, I AM as critical about high-tech in sci-fi when I have to be. The point of <strong>Dannyalcatraz's Arcane Observation</strong> was to illustrate that while magic and tech may look alike, when you start looking "under the hood", so to speak, there are discernable differences. Magic usually doesn't require cause and effect to involve traceable physical connections, and technology- in every sci-fi book I've read- does. Warp Drive requires power from matter/anti-matter reactions. Nanites?- powered by temperature differential or decay engines.</p><p></p><p>The requirement of intervening mechanical devices is one of few non-cosmetic (read: setting and trappings) distinctions (along with magical thinking versus scientific thinking) that is pretty consistently different between the two genres.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2281695, member: 19675"] One last point of clarification about my position on Celebrim's fireball: the quantum events he described as being a potential sci-fi origins of a fireball only occur at incredibly high temperatures. So, yes, you do get particles arising out of a sea of energy, but only when you're talking millions of degrees kelvin...birth of the universe/heart of a star/inside a supercollider type environments: Truly unlikely energy levels to be contained and controlled by an old song-and-dance man with a stick. Which is why if find Mitichlorians more likely than quantum fireballs. And how much energy does it take to control? You're getting the impossible free lunch. To get "near infinite amounts of energy"-say, clean fusion- in a sci fi setting requires years of resarch, unimaginable amounts of money, physical plant, as well as human capital- just to set up the mechanism capable of tapping that source. Then there's upkeep. Your universe? Education and training are required, to be sure, but mere words and paper and ink to open a gateway to limitless power? You're getting a lot more out than you're investing. Um...your "mechanical device" is nothing more than movements and ink and parchment. It doesn't interact with reality in the way a true machine does. The most favorable readings I can give what you described above is either a set of engineering plans or a magical battery. Plans only describe the specs for a machine, and batteries don't do anything except store energy for use by a machine. Well, that's convenient for you. We're trying to define and describe differences between magic and sci-fi, and you're redefining vocabulary to fit your purposes. That's pretty counterproductive. For the record, examine how far these words have been twisted: Where real world concepts and symbols are not things in themselves, your "chimaera" are both metaphysical entities AND things in themselves. To be perfectly clear, I'm not asserting that magic can't operate by teachable rules. I know it can- [B]I said as much in previous posts[/B]. And yes, I AM as critical about high-tech in sci-fi when I have to be. The point of [B]Dannyalcatraz's Arcane Observation[/B] was to illustrate that while magic and tech may look alike, when you start looking "under the hood", so to speak, there are discernable differences. Magic usually doesn't require cause and effect to involve traceable physical connections, and technology- in every sci-fi book I've read- does. Warp Drive requires power from matter/anti-matter reactions. Nanites?- powered by temperature differential or decay engines. The requirement of intervening mechanical devices is one of few non-cosmetic (read: setting and trappings) distinctions (along with magical thinking versus scientific thinking) that is pretty consistently different between the two genres. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Genre Conventions: What is fantasy?
Top