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<blockquote data-quote="payn" data-source="post: 9756355" data-attributes="member: 90374"><p>My last CP game was a bit of a crapshow because the GM saw it as another reskin of D&D, but we had fun for a time. One player was a 19 year old hacker who grew up more or less on the streets. She learned the ins and outs of tech and was our hacker. My PC was an ex corp security officer. I fashioned him after Ray Donovan. Sort of realized one day that he was useful in only one way to his corpo bosses and was never going to climb the ladder. So, he left. </p><p></p><p>The two formed a detective agency of sorts. More or less folks willing to do jobs of a myriad of varieties. We envisioned it like wanting to do jobs for people on the streets because it felt good, but having a hard time resisting doing jobs for corpos because it paid well. We came up with a name and a theme song and everything.</p><p></p><p>The GM...well had other ideas. Despite telling us the game was a sandbox we could explore how we saw fit, it was not intended to be that. Or, I should say it was a sandbox as long as we saw fit to become our own street gang and put the other gangs out of business. Well, the setting made it pretty clear the gangs did a lot of nasty stuff like drug and human trafficking, and we were not interested in becoming the best at that kind of thing.</p></blockquote><p></p>
[QUOTE="payn, post: 9756355, member: 90374"] My last CP game was a bit of a crapshow because the GM saw it as another reskin of D&D, but we had fun for a time. One player was a 19 year old hacker who grew up more or less on the streets. She learned the ins and outs of tech and was our hacker. My PC was an ex corp security officer. I fashioned him after Ray Donovan. Sort of realized one day that he was useful in only one way to his corpo bosses and was never going to climb the ladder. So, he left. The two formed a detective agency of sorts. More or less folks willing to do jobs of a myriad of varieties. We envisioned it like wanting to do jobs for people on the streets because it felt good, but having a hard time resisting doing jobs for corpos because it paid well. We came up with a name and a theme song and everything. The GM...well had other ideas. Despite telling us the game was a sandbox we could explore how we saw fit, it was not intended to be that. Or, I should say it was a sandbox as long as we saw fit to become our own street gang and put the other gangs out of business. Well, the setting made it pretty clear the gangs did a lot of nasty stuff like drug and human trafficking, and we were not interested in becoming the best at that kind of thing. [/QUOTE]
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