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General Tabletop Discussion
*Dungeons & Dragons
Genres and Campaign Settings, and why D&D is not a Work of Literature
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<blockquote data-quote="hawkeyefan" data-source="post: 8088157" data-attributes="member: 6785785"><p>I think that genre and setting are separate things, really. They certainly can inform each other, but I don't think that they must always align. Certainly many settings are designed to handle a variety of genres for stories told within their world. Look at the Marvel Universe.....there are noir type stories set there, there are also adventure stories and war stories and so on. Look at Star Wars....most would kind of fall into the epic fantasy genre, but something like Rogue One is a war story, and something like The Mandolorian is kind of a western/noir. </p><p></p><p>I think genre is a choice that's made. In the case of a RPG, it's made by the GM and (hopefully) the players. "We're going to run a campaign that's all about war" or "we're going to play a thieve's guild game, so it's going to be about heists and capers", and so on. Then you decide what setting would suit, or what setting elements would work to support such a game. I think that generally, any setting could be used to tell any genre story, although I'm sure there would be some possible exceptions, where perhaps the setting elements are simply too different from the genre expectations for the combination to make sense. </p><p></p><p>Certain settings (or setting elements, at least) lend themselves to certain genres, for sure. So some settings are going to make a lot more sense for certain types of stories. But a lot of times, it's the juxtaposition of setting and genre that can make a story dynamic.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8088157, member: 6785785"] I think that genre and setting are separate things, really. They certainly can inform each other, but I don't think that they must always align. Certainly many settings are designed to handle a variety of genres for stories told within their world. Look at the Marvel Universe.....there are noir type stories set there, there are also adventure stories and war stories and so on. Look at Star Wars....most would kind of fall into the epic fantasy genre, but something like Rogue One is a war story, and something like The Mandolorian is kind of a western/noir. I think genre is a choice that's made. In the case of a RPG, it's made by the GM and (hopefully) the players. "We're going to run a campaign that's all about war" or "we're going to play a thieve's guild game, so it's going to be about heists and capers", and so on. Then you decide what setting would suit, or what setting elements would work to support such a game. I think that generally, any setting could be used to tell any genre story, although I'm sure there would be some possible exceptions, where perhaps the setting elements are simply too different from the genre expectations for the combination to make sense. Certain settings (or setting elements, at least) lend themselves to certain genres, for sure. So some settings are going to make a lot more sense for certain types of stories. But a lot of times, it's the juxtaposition of setting and genre that can make a story dynamic. [/QUOTE]
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