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<blockquote data-quote="John Dallman" data-source="post: 7883742" data-attributes="member: 6999616"><p>The <a href="https://tekeli.li/infinite-cabal/" target="_blank">campaign</a> I'm running at present is fantasy-with-outcrops-of-hard-science, rather than SF, but my players have good science literacy, often more than me. I have managed to get away with using <a href="https://en.wikipedia.org/wiki/Noether%27s_theorem" target="_blank">Noether's Theorem</a> as a plot point, even though I don't understand Langrangian mechanics, and at least one of my players does. The trick was to use a credible NPC to suggest the idea (an <a href="https://en.wikipedia.org/wiki/Edmond_Halley" target="_blank">Edmond Halley</a> who has been exposed to mathematics and physics up to the mid-twentieth century) and let the player do the work of deciding if it made sense.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 7883742, member: 6999616"] The [URL='https://tekeli.li/infinite-cabal/']campaign[/URL] I'm running at present is fantasy-with-outcrops-of-hard-science, rather than SF, but my players have good science literacy, often more than me. I have managed to get away with using [URL='https://en.wikipedia.org/wiki/Noether%27s_theorem']Noether's Theorem[/URL] as a plot point, even though I don't understand Langrangian mechanics, and at least one of my players does. The trick was to use a credible NPC to suggest the idea (an [URL='https://en.wikipedia.org/wiki/Edmond_Halley']Edmond Halley[/URL] who has been exposed to mathematics and physics up to the mid-twentieth century) and let the player do the work of deciding if it made sense. [/QUOTE]
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