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Gen's WotBS 4e Campaign Notes - MANY MANY SPOILERS!!
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<blockquote data-quote="GenLang" data-source="post: 5963619" data-attributes="member: 4870"><p><strong>Animal Crossing</strong></p><p></p><p></p><p></p><p>---</p><p>Catching Maya</p><p>Level 2 Skill Challenge • XP 375</p><p>Complexity ? (6 successes before 3 failures).</p><p>Setup </p><p></p><p>Cora waves to the north to indicate where Maya ran. As the heroes attempt to capture Maya, she will run through the store, ultimately ending up in a cellar with a locked sewer grate and drain. Maya will squeeze through the drain. The heroes must open the grate to capture her before she travels into the pipes and disappears forever. Torrent thinks this is a waste of time and refuses to participate in the search.</p><p></p><p>Primary Skills: Nature or Perception</p><p>Secondary Skills: Acrobatics, Insight, Religion, Stealth, Thievery</p><p></p><p>Special: The heroes can achieve no successes until they find Maya’s initial hiding place (Nature or Perception).</p><p></p><p>Partial Success: After 1 success using Perception or Nature, an abandoned store is revealed as Maya’s initial hiding place, and all other skills become usable. After 5 successes, the heroes track Maya to the cellar with a sewer drain. If the heroes get this far, they may retrieve the treasure, regardless of the skill challenge result.</p><p></p><p>Success: If the heroes achieve 6 successes before 3 failures, Maya is successfully retrieved from a sewer drain. Cora is thrilled at her pet’s return and sets out for the nearest shelter.</p><p></p><p>Failure: If the heroes get 3 failures before 6 successes, they chase Maya to an old sewer drain and she disappears into a pipe that travels further than they can reach. Cora is upset and tearful and resolve to follow Maya through the sewers by herself.</p><p>---</p><p>Phase 1: Find the store, one success (Nature, Perception)</p><p>Phase 2: Find the cat, 3 successes (Nature, Perception, Insight, Stealth)</p><p>Phase 3: Calm the cat, get the cat, 2 successes (Nature [bonus if treats], Perception (+ to nature), Insight (+ to nature); Thievery, Acrobatics</p><p></p><p></p><p>Acrobatics (DC 9) Maya went through a narrow hole in the floor. The hero can squeeze through it. If the check fails, it is a failure and Maya bites the hero: +6 vs. AC; 1d10+3 damage and ongoing 3 damage (save ends).</p><p></p><p>Insight (DC 12) The hero draws upon previous experience and tracks Maya’s movements unless Maya is already in the drain.</p><p></p><p>Nature (DC 7) The first use of Nature or Perception locates Maya’s initial hiding place. Each check helps the heroes follow the fleeing Maya. If Maya is in the drain, successful use of this skill calms her. If the check fails, Maya bites the hero: +6 vs. AC; 1d10+3 and ongoing 3 damage (save ends).</p><p></p><p>Perception (DC 12) Only usable 2 times. The first use of Perception or Nature locates Maya’s initial hiding place. Each check helps the heroes follow the fleeing Maya. If Maya is in the drain, successful use of this skill calms her. If the check fails, Maya bites the hero: +6 vs. AC; 1d10+3 damage and ongoing 3 damage (save ends).</p><p></p><p>Stealth (DC 12) The hero gets within 10 feet of Maya, adding a +2 bonus on the next Nature or Perception check.</p><p></p><p>Thievery (DC 12) If the heroes are at the drain, the grate can be unlocked.</p><p></p><p>If the heroes achieved at least four successes during the skill challenge, one of them (choose randomly) notices a small box half-buried in the muck in the drain. If retrieved, it is obvious it has been there for a long time; when opened, it reveals:</p><p></p><p>* A finely crafted +1 duelist’s dagger.</p><p>* A gold ring with a 100 gp amethyst.</p><p>* A potion of healing.</p><p>* 30 gp.</p><p></p><p>---------------</p><p>Roleplay between Cora and the group lead to an off-the-cuff brother for Cora, who was captain of a guard detail overseeing a small gate to the south, and her offer to try and get the group through it. I do a lot of my best GMing work off the cuff when half-exhausted from a long session :></p></blockquote><p></p>
[QUOTE="GenLang, post: 5963619, member: 4870"] [b]Animal Crossing[/b] --- Catching Maya Level 2 Skill Challenge • XP 375 Complexity ? (6 successes before 3 failures). Setup Cora waves to the north to indicate where Maya ran. As the heroes attempt to capture Maya, she will run through the store, ultimately ending up in a cellar with a locked sewer grate and drain. Maya will squeeze through the drain. The heroes must open the grate to capture her before she travels into the pipes and disappears forever. Torrent thinks this is a waste of time and refuses to participate in the search. Primary Skills: Nature or Perception Secondary Skills: Acrobatics, Insight, Religion, Stealth, Thievery Special: The heroes can achieve no successes until they find Maya’s initial hiding place (Nature or Perception). Partial Success: After 1 success using Perception or Nature, an abandoned store is revealed as Maya’s initial hiding place, and all other skills become usable. After 5 successes, the heroes track Maya to the cellar with a sewer drain. If the heroes get this far, they may retrieve the treasure, regardless of the skill challenge result. Success: If the heroes achieve 6 successes before 3 failures, Maya is successfully retrieved from a sewer drain. Cora is thrilled at her pet’s return and sets out for the nearest shelter. Failure: If the heroes get 3 failures before 6 successes, they chase Maya to an old sewer drain and she disappears into a pipe that travels further than they can reach. Cora is upset and tearful and resolve to follow Maya through the sewers by herself. --- Phase 1: Find the store, one success (Nature, Perception) Phase 2: Find the cat, 3 successes (Nature, Perception, Insight, Stealth) Phase 3: Calm the cat, get the cat, 2 successes (Nature [bonus if treats], Perception (+ to nature), Insight (+ to nature); Thievery, Acrobatics Acrobatics (DC 9) Maya went through a narrow hole in the floor. The hero can squeeze through it. If the check fails, it is a failure and Maya bites the hero: +6 vs. AC; 1d10+3 damage and ongoing 3 damage (save ends). Insight (DC 12) The hero draws upon previous experience and tracks Maya’s movements unless Maya is already in the drain. Nature (DC 7) The first use of Nature or Perception locates Maya’s initial hiding place. Each check helps the heroes follow the fleeing Maya. If Maya is in the drain, successful use of this skill calms her. If the check fails, Maya bites the hero: +6 vs. AC; 1d10+3 and ongoing 3 damage (save ends). Perception (DC 12) Only usable 2 times. The first use of Perception or Nature locates Maya’s initial hiding place. Each check helps the heroes follow the fleeing Maya. If Maya is in the drain, successful use of this skill calms her. If the check fails, Maya bites the hero: +6 vs. AC; 1d10+3 damage and ongoing 3 damage (save ends). Stealth (DC 12) The hero gets within 10 feet of Maya, adding a +2 bonus on the next Nature or Perception check. Thievery (DC 12) If the heroes are at the drain, the grate can be unlocked. If the heroes achieved at least four successes during the skill challenge, one of them (choose randomly) notices a small box half-buried in the muck in the drain. If retrieved, it is obvious it has been there for a long time; when opened, it reveals: * A finely crafted +1 duelist’s dagger. * A gold ring with a 100 gp amethyst. * A potion of healing. * 30 gp. --------------- Roleplay between Cora and the group lead to an off-the-cuff brother for Cora, who was captain of a guard detail overseeing a small gate to the south, and her offer to try and get the group through it. I do a lot of my best GMing work off the cuff when half-exhausted from a long session :> [/QUOTE]
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