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genshou's Universal House Rules
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<blockquote data-quote="genshou" data-source="post: 2833520" data-attributes="member: 13164"><p><strong>UHR #4: Class Defense</strong></p><p></p><p>Characters receive a bonus to their Defense score equal to two plus one-half their Base Attack bonus derived from class levels. Round down in all cases except characters with Base Attack of +1 at 1st-level, who start with a +3 class defense bonus.</p><p></p><p>Class defense bonus applies at all times except when the character is flat-footed or immobile. Uncanny Dodge does not affect the ability to retain class defense when flat-footed.</p><p></p><p>Class defense bonus is limited by the maximum dexterity bonus of armour, but this restriction is applied to Dexterity and class defense bonus separately, not together.</p><p></p><p><span style="font-size: 12px"><strong>Variant 1</strong></span></p><p>This variant is being used in the Age of Elements II: Shards of Fate campaign. Class defense is instead calculated as two plus three-quarters Base Attack from class levels. A maximum Dexterity bonus of +8 is imposed on characters who have an enhancement bonus to Defense. DR is applied via a separate spell effect, so all enhancement bonuses affect Defense, even those on magic armour.</p></blockquote><p></p>
[QUOTE="genshou, post: 2833520, member: 13164"] [b]UHR #4: Class Defense[/b] Characters receive a bonus to their Defense score equal to two plus one-half their Base Attack bonus derived from class levels. Round down in all cases except characters with Base Attack of +1 at 1st-level, who start with a +3 class defense bonus. Class defense bonus applies at all times except when the character is flat-footed or immobile. Uncanny Dodge does not affect the ability to retain class defense when flat-footed. Class defense bonus is limited by the maximum dexterity bonus of armour, but this restriction is applied to Dexterity and class defense bonus separately, not together. [size=3][B]Variant 1[/B][/size] This variant is being used in the Age of Elements II: Shards of Fate campaign. Class defense is instead calculated as two plus three-quarters Base Attack from class levels. A maximum Dexterity bonus of +8 is imposed on characters who have an enhancement bonus to Defense. DR is applied via a separate spell effect, so all enhancement bonuses affect Defense, even those on magic armour. [/QUOTE]
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