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<blockquote data-quote="Michael Tree" data-source="post: 2530161" data-attributes="member: 1455"><p>The Mysteries, for ars magica, is probably the single best book you can get for magical mystery cults, secret societies, and hidden magical secrets that only the most trusted will be initiated into. I don't know if I would use the Ars Magica system for your game, since its magic is very powerful, but the flavor is perfect. If you want high powered magic, Ars Magica would be a good fit, because it emphasizes gaining power through study and experimentation, and the search for sources of magical power.</p><p></p><p>The new Mage the Awakening would also probably be a good fit, although as yet I've only seen the previews and the spoilers online. </p><p></p><p>If I had to use d20, I would probably use the Blue Rose system, which has a feat and skills based magic system that's fairly low key, and would fit the "occult lore and mesmerism" aspects of 19th century magic. The new BR Companion, which just came out in PDF, has rules for magical rituals, summoning, and expanded options for the base magic system.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 2530161, member: 1455"] The Mysteries, for ars magica, is probably the single best book you can get for magical mystery cults, secret societies, and hidden magical secrets that only the most trusted will be initiated into. I don't know if I would use the Ars Magica system for your game, since its magic is very powerful, but the flavor is perfect. If you want high powered magic, Ars Magica would be a good fit, because it emphasizes gaining power through study and experimentation, and the search for sources of magical power. The new Mage the Awakening would also probably be a good fit, although as yet I've only seen the previews and the spoilers online. If I had to use d20, I would probably use the Blue Rose system, which has a feat and skills based magic system that's fairly low key, and would fit the "occult lore and mesmerism" aspects of 19th century magic. The new BR Companion, which just came out in PDF, has rules for magical rituals, summoning, and expanded options for the base magic system. [/QUOTE]
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