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Geocaching the Game
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<blockquote data-quote="Jack7" data-source="post: 5126726" data-attributes="member: 54707"><p>Does anyone here geocache or have you ever done this in the past? What did you think of it, and did you enjoy it?</p><p></p><p>I'm thinking about making geocaching part of our D&D and other games. (I've always enjoyed working real world experiences into our games, both for purposes of practicing skill sets, and for purposes of increasing entertainment value.) For mysteries, clues, information, etc. I would create a geocache which the players could find and which others (geocachers not directly involved in our other games) could find and then use or decipher as necessary.</p><p></p><p>I think this would be good for certain D&D scenarios as well as for other games we play, such as pulp, horror, hero, detective (especially detective games), and sci-fi games. (I'm also gonna work the idea into an Alternate Reality Game I'm developing.) It will also be good practice for SAR operations and that kind of thing with my kids, and some of the cadets.</p><p></p><p>I'm also thinking of creating an in-game version of it, but I'm not sure how I'll work out the details of that yet. For instance with our D&D setting it will work by magic or may be tied to the Vadders, in other settings it will work in other ways. I'm open however to ideas about how to create the exact process and how it would operate (both in-game and in the real world).</p><p></p><p>Anyways if you do geocache then let me know your experiences.</p><p></p><p>If not and you know how it works and operates then I'd be glad to hear your ideas about how to effectively weave it into games. </p><p></p><p>Looking forward to hearing about your ideas and observations.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5126726, member: 54707"] Does anyone here geocache or have you ever done this in the past? What did you think of it, and did you enjoy it? I'm thinking about making geocaching part of our D&D and other games. (I've always enjoyed working real world experiences into our games, both for purposes of practicing skill sets, and for purposes of increasing entertainment value.) For mysteries, clues, information, etc. I would create a geocache which the players could find and which others (geocachers not directly involved in our other games) could find and then use or decipher as necessary. I think this would be good for certain D&D scenarios as well as for other games we play, such as pulp, horror, hero, detective (especially detective games), and sci-fi games. (I'm also gonna work the idea into an Alternate Reality Game I'm developing.) It will also be good practice for SAR operations and that kind of thing with my kids, and some of the cadets. I'm also thinking of creating an in-game version of it, but I'm not sure how I'll work out the details of that yet. For instance with our D&D setting it will work by magic or may be tied to the Vadders, in other settings it will work in other ways. I'm open however to ideas about how to create the exact process and how it would operate (both in-game and in the real world). Anyways if you do geocache then let me know your experiences. If not and you know how it works and operates then I'd be glad to hear your ideas about how to effectively weave it into games. Looking forward to hearing about your ideas and observations. [/QUOTE]
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