Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Geocaching the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 5127198" data-attributes="member: 54707"><p>All of those sound like good ideas Janx.</p><p></p><p></p><p></p><p>I will.</p><p></p><p></p><p></p><p>I was under the impression that supposedly the finder was either supposed to leave the cache for others to find, or add new things to it. I could be wrong.</p><p></p><p></p><p></p><p>That's a good idea. Multiple components at the same location but not necessarily at the same coordinates, or multiple components located at connected or nearby locations.</p><p></p><p></p><p></p><p>Good idea, and I had already considered that to some extent. </p><p></p><p>These were my takes:</p><p></p><p><strong>Create a cache and run an "In-house search and/or recovery operation," then use geocaching methods to plant and seek it. Then after everything has been cleared with the game list it on the geocache site so that they can recover it too.</strong></p><p><strong></strong></p><p><strong>Create caches just for our games, using geocaching principles and methods.</strong></p><p><strong></strong></p><p><strong>Use already existing geocaches as "<em>open dead-drops</em>." But if what you say is true, and so far I don't know how it operates because I just created my account last night, then I'll have to use this carefully or sparingly.</strong></p><p><strong></strong></p><p><strong>Use already existing geocaches with "<em>replants</em>." (Stuff for our game planted in.)</strong></p><p><strong></strong></p><p><strong>Develop new caching techniques of my own and improve existing techniques. (For instance I'm thinking about combining mnemonic and coding and forensic techniques to add in to caching methods of planting and recovery.)</strong></p><p><strong></strong></p><p></p><p></p><p>I'm kinda excited about the possibilities of all of this. There are game applications, and real world applications. It will teach my kids a lot about map reading, coordinate tracking, etc. I've decided to make it a part of their Friday Field Trips.(I homeschool my kids and every Friday involves Field Trips, usually to historical or impart locations - so I'm gonna work in geocaching into some of their field trips. I'll also work in the technical methods into their Thursday laboratories. Such as their detective and SAR and forensics work.)</p><p></p><p>It will be excellent training for site searching and teaching them to sweep a scene for evidence. The GPS functions and mapping functions I'll use to teach them about SAR operations, and my daughter can use that for SAR operations conducted with her squadron. </p><p></p><p>Well, thanks for your ideas and suggestions. They were very good.</p><p>I've still got a lot to learn about it though. Exactly how it operates and so forth. Well, gotta go eat lunch now.</p><p></p><p>See ya.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5127198, member: 54707"] All of those sound like good ideas Janx. I will. I was under the impression that supposedly the finder was either supposed to leave the cache for others to find, or add new things to it. I could be wrong. That's a good idea. Multiple components at the same location but not necessarily at the same coordinates, or multiple components located at connected or nearby locations. Good idea, and I had already considered that to some extent. These were my takes: [B]Create a cache and run an "In-house search and/or recovery operation," then use geocaching methods to plant and seek it. Then after everything has been cleared with the game list it on the geocache site so that they can recover it too. Create caches just for our games, using geocaching principles and methods. Use already existing geocaches as "[I]open dead-drops[/I]." But if what you say is true, and so far I don't know how it operates because I just created my account last night, then I'll have to use this carefully or sparingly. Use already existing geocaches with "[I]replants[/I]." (Stuff for our game planted in.) Develop new caching techniques of my own and improve existing techniques. (For instance I'm thinking about combining mnemonic and coding and forensic techniques to add in to caching methods of planting and recovery.) [/B] I'm kinda excited about the possibilities of all of this. There are game applications, and real world applications. It will teach my kids a lot about map reading, coordinate tracking, etc. I've decided to make it a part of their Friday Field Trips.(I homeschool my kids and every Friday involves Field Trips, usually to historical or impart locations - so I'm gonna work in geocaching into some of their field trips. I'll also work in the technical methods into their Thursday laboratories. Such as their detective and SAR and forensics work.) It will be excellent training for site searching and teaching them to sweep a scene for evidence. The GPS functions and mapping functions I'll use to teach them about SAR operations, and my daughter can use that for SAR operations conducted with her squadron. Well, thanks for your ideas and suggestions. They were very good. I've still got a lot to learn about it though. Exactly how it operates and so forth. Well, gotta go eat lunch now. See ya. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Geocaching the Game
Top