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<blockquote data-quote="Aeolius" data-source="post: 5304110" data-attributes="member: 2072"><p>You could start with <a href="http://www.knowth.com/loughcrew-cochrane4.htm" target="_blank">cairns</a> and <a href="http://en.wikipedia.org/wiki/Carlin_stone" target="_blank">Carlin Stones</a> and explore a few links from there. </p><p></p><p> Or take a few cues from the 3.5e DMG II: "Locations of power can be used for various purposes within a Dungeons & Dragons campaign. Some, such as the earth nodes described in the FORGOTTEN REALMS product Underdark, might serve as sites for the working of especially powerful magic. Others, such as the planar touchstones described in Planar Handbook, might unlock potential advancement opportunities or special abilities in characters. Still others, such as the rune circles described in Races of Stone, could allow PCs to create permanent magical effects bound to tightly confined areas. But as compelling as those ideas are, at least one interesting concept for magical locations remains unexplored - that of a location imbued with magical power that is available for the taking." - pg. 235</p><p></p><p> Similar references exist in descriptions of Incarnum Terrain (Magic of Incarnum), Magical Locations as Treasure (Complete Mage), and Tainted Locations (Heroes of Horror), to name a few.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 5304110, member: 2072"] You could start with [URL="http://www.knowth.com/loughcrew-cochrane4.htm"]cairns[/URL] and [URL="http://en.wikipedia.org/wiki/Carlin_stone"]Carlin Stones[/URL] and explore a few links from there. Or take a few cues from the 3.5e DMG II: "Locations of power can be used for various purposes within a Dungeons & Dragons campaign. Some, such as the earth nodes described in the FORGOTTEN REALMS product Underdark, might serve as sites for the working of especially powerful magic. Others, such as the planar touchstones described in Planar Handbook, might unlock potential advancement opportunities or special abilities in characters. Still others, such as the rune circles described in Races of Stone, could allow PCs to create permanent magical effects bound to tightly confined areas. But as compelling as those ideas are, at least one interesting concept for magical locations remains unexplored - that of a location imbued with magical power that is available for the taking." - pg. 235 Similar references exist in descriptions of Incarnum Terrain (Magic of Incarnum), Magical Locations as Treasure (Complete Mage), and Tainted Locations (Heroes of Horror), to name a few. [/QUOTE]
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