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<blockquote data-quote="der_kluge" data-source="post: 1266033" data-attributes="member: 945"><p>Guilberwood, you're a jerk. A jerk and a kneebiter.</p><p></p><p>Oh wait, you said nice.</p><p></p><p>Hi, Guilberwood, welcome to the boards! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Anyway, the standard answer is a question, "what are you looking for?" You mention cities, so I assume by geography, you really mean "interesting geography for cities"?</p><p></p><p>You might consider a book like Bluffside. The basic premise is that it is built atop a high bluff overlooking the ocean. The book itself has tons of information on the city itself (the city is also built atop some ruins, which probably won't work if your world is only 2k years old), but the concept is easy enough to work with.</p><p></p><p>What is the existing geography of your world like? Is it Earth-like/Tolkien-like? I wouldn't get too crazy then. Most people build cities where they are readily available. Most people don't form cities in hard to reach places, unless they have a reason to want to be hard to reach.</p><p></p><p></p><p>You could incorporate the history of the world into the geography. But, this seems unlikely if it's a low magic setting. Like, in a high magic game, you might have mountains created by a great god war or something. But, you wouldn't have any of that. </p><p></p><p>General stuff is swamps, mountains, rolling hills, plains, desert, canyons, rivers, oceans, islands.</p><p></p><p>In China, there is a valley of limestone columns. Someone here might know the name of it. That would be fairly interesting, and naturally occurring. You could build a desert like Monument Valley in Utah with huge rock formations. For a twist, you could then populate it with vegetation. Maybe it was once a desert, but no longer is.</p><p></p><p>Or you could incorporate various weather patterns. Like, maybe there is a field but it's always raining there. Like a constant storm that just stays in that one spot, so the valley is a horrendous swamp, and there are always tornadoes. That actually sounds kind of cool. I might have to use that one in my game. It might be hard coming up with a normal explanation for why it never stops raining in this place. But, your PCs probably don't have very many ranks of meteorology, so it might not matter.</p><p></p><p>Maybe animals or insects have altered the landscape somehow. Maybe there is a valley where all the xxx come to die. Where xxx equals some animal or monster native to the area. And because of this, flies and other scavengers constantly feast on the corpses here, and the sky is dark and always moving from a blanket of flies that hovers overhead. </p><p></p><p>Is that what you're looking for?</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1266033, member: 945"] Guilberwood, you're a jerk. A jerk and a kneebiter. Oh wait, you said nice. Hi, Guilberwood, welcome to the boards! :) Anyway, the standard answer is a question, "what are you looking for?" You mention cities, so I assume by geography, you really mean "interesting geography for cities"? You might consider a book like Bluffside. The basic premise is that it is built atop a high bluff overlooking the ocean. The book itself has tons of information on the city itself (the city is also built atop some ruins, which probably won't work if your world is only 2k years old), but the concept is easy enough to work with. What is the existing geography of your world like? Is it Earth-like/Tolkien-like? I wouldn't get too crazy then. Most people build cities where they are readily available. Most people don't form cities in hard to reach places, unless they have a reason to want to be hard to reach. You could incorporate the history of the world into the geography. But, this seems unlikely if it's a low magic setting. Like, in a high magic game, you might have mountains created by a great god war or something. But, you wouldn't have any of that. General stuff is swamps, mountains, rolling hills, plains, desert, canyons, rivers, oceans, islands. In China, there is a valley of limestone columns. Someone here might know the name of it. That would be fairly interesting, and naturally occurring. You could build a desert like Monument Valley in Utah with huge rock formations. For a twist, you could then populate it with vegetation. Maybe it was once a desert, but no longer is. Or you could incorporate various weather patterns. Like, maybe there is a field but it's always raining there. Like a constant storm that just stays in that one spot, so the valley is a horrendous swamp, and there are always tornadoes. That actually sounds kind of cool. I might have to use that one in my game. It might be hard coming up with a normal explanation for why it never stops raining in this place. But, your PCs probably don't have very many ranks of meteorology, so it might not matter. Maybe animals or insects have altered the landscape somehow. Maybe there is a valley where all the xxx come to die. Where xxx equals some animal or monster native to the area. And because of this, flies and other scavengers constantly feast on the corpses here, and the sky is dark and always moving from a blanket of flies that hovers overhead. Is that what you're looking for? [/QUOTE]
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