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GEOMANCER: It's Cheezetastic?
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<blockquote data-quote="Dandu" data-source="post: 5554447" data-attributes="member: 85158"><p>I had stubbornness in mind.</p><p></p><p>This player with his knowledge of stratiegery is telling you that 20 levels of straight wizard is better than 17 levels of Wizard and 17 levels of Cleric. Either your knowledge of strategy is better, in which case you would win the duel, or it is not, in which case... </p><p></p><p>Well, I'll leave the completion of that sentence as an exercise to the reader.</p><p></p><p>Even if you don't want to duel, you should build a sample character at 9, 12, and 20. You'll see a more realistic picture of its capabilities, such as being 2 spell levels behind for the majority of its existence until level 20, where the build peaks. You'll also be able to notice little details that throw off your build which are not immediately obvious. For example, your plan to boost Wisdom with a Periapt of Wisdome has two flaws that would become apparent when the build is plotted on paper. A periapt takes up the neck slot, which is also where your Constitution boosting Amulet of Health goes. This may reduce your hit point lead over the wizard, negate it, or cause you to be behind depending on how heavily Constitution boosting was emphasised. It also means that should you be hit by certain spells targeting magical items, such as Chain Lightening, you will lose your ability to cast higher level clerical spells, which makes you something less than a 17th level cleric. </p><p></p><p>All that aside, your "17/17, dual 9ths" capabilities do not actually enable you to get the spells <em>out</em> any faster than a level 20 caster, which means your chief selling point is endurance. However, you've traded 3 caster levels on each side for that, and had to drag yourself behind the curve until the last level in the game so I'm at loss as to why you consider it overpowered.</p><p></p><p>tl;dr: Being 3 spell levels behind in exchange for more spells is not good at level 6, 9, 12, 15, or 18. It's not going to become magically supertastic at level 20.</p><p></p><p>And that's assuming it works that way, which no one else seems to think it does.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5554447, member: 85158"] I had stubbornness in mind. This player with his knowledge of stratiegery is telling you that 20 levels of straight wizard is better than 17 levels of Wizard and 17 levels of Cleric. Either your knowledge of strategy is better, in which case you would win the duel, or it is not, in which case... Well, I'll leave the completion of that sentence as an exercise to the reader. Even if you don't want to duel, you should build a sample character at 9, 12, and 20. You'll see a more realistic picture of its capabilities, such as being 2 spell levels behind for the majority of its existence until level 20, where the build peaks. You'll also be able to notice little details that throw off your build which are not immediately obvious. For example, your plan to boost Wisdom with a Periapt of Wisdome has two flaws that would become apparent when the build is plotted on paper. A periapt takes up the neck slot, which is also where your Constitution boosting Amulet of Health goes. This may reduce your hit point lead over the wizard, negate it, or cause you to be behind depending on how heavily Constitution boosting was emphasised. It also means that should you be hit by certain spells targeting magical items, such as Chain Lightening, you will lose your ability to cast higher level clerical spells, which makes you something less than a 17th level cleric. All that aside, your "17/17, dual 9ths" capabilities do not actually enable you to get the spells [I]out[/I] any faster than a level 20 caster, which means your chief selling point is endurance. However, you've traded 3 caster levels on each side for that, and had to drag yourself behind the curve until the last level in the game so I'm at loss as to why you consider it overpowered. tl;dr: Being 3 spell levels behind in exchange for more spells is not good at level 6, 9, 12, 15, or 18. It's not going to become magically supertastic at level 20. And that's assuming it works that way, which no one else seems to think it does. [/QUOTE]
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GEOMANCER: It's Cheezetastic?
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