Geomancer + Verdant Lord = trés cool!

The Cardinal

First Post
Geomancer + Verdant Lord = trés cool!

I guess I have *really* found my next character...

half-orc
TN
Start: 16/13/14/12/18/9

1. Cleric (of Obad-Hai; Domains: Animal & Plant [for Plant Defiance]) [F: Spellcasting Prodigy (Wisdom)]
2. Wizard
3. Cleric [F: Exotic Weapon Proficiency (Bastard Sword)]
4. Wizard
5. Cleric
6. Wizard [F: Weapon Focus (Bastard Sword)]
7. Geomancer (Wiz)
8. Geomancer (Wiz)
9. Geomancer (Cleric) [F: Improved Initiative]
10. Geomancer (Cleric)
11. Geomancer (Wiz)
12. Geomancer (Wiz) [F: Plant Control]
13. Verdant Lord (Wiz)
14. Geomancer (Wiz)
15. Verdant Lord (Wiz)
16. Geomancer (Wiz)
17. Geomancer (Wiz)
18. Geomancer (Wiz)
19. Verdant Lord (Wiz)
20. Verdant Lord (Wiz)

Level 20th (near-optimum equipment):
28 (16+1+5+6)
14 (13+0+1+0)
24 (14+0+4+6)
14 (12+0+0+2)
32 (18+4+4+6)
14 (9+0+3+2)

so:
BAB +14/+9/+4, with melee weapons: +23/+18/+13, with +4 bastard sword: +28/+23/+18
Ley line bonus: +2 forest / +1 mountains
Clerical caster level: 5 (7/6)
Arcane caster level 15 (17/16)
HPs: base (8+2*4.5+3*2.5+10*3.5+4*4.5=78) + con (20*7)=218 hp on average…

…can cast all spells in full plate, fights with shield & bastard sword, has *tons* of spells (of up to 8th level!), can heal himself quite nicely, has really good saves, can switch his spells for healing *or* regeneration spells, several special abilities, etc…
I like him!!!
 
Last edited:

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