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Geomancer
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<blockquote data-quote="erik_the_guy" data-source="post: 4393385" data-attributes="member: 70483"><p>The Geomancer is a class that I created for my campaign. Geomancers are a tribal class with strong ties to the earth. They use powers called Orisons to channels the earths might and vanquish their opponents. I appreciate any feedback anyone wants to give me on the class or any of its features.</p><p></p><p>In combat geomancers are controllers. They focus more on terrain control and status effects than damage, which makes them different from wizards. Geomancers create a terrain advantage for your party in combat, and they can make powerful opportunity attacks against foes that are affected by terrain or their orisons.</p><p></p><p>Currently the geomancer is an NPC class in my campaign. They have many specialized attacks that work against only metal clad foes, and most of their abilities are useless in areas without any plants or earth. This specialization makes them more difficult to use for a PC class but I am going to try to balance them for this purpose. This will include replacing or rewriting powers which affect metal clad enemies, as well as giving them more abilities that let them bring nature with them to facilitate their earth or plant dependant spells.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4393385, member: 70483"] The Geomancer is a class that I created for my campaign. Geomancers are a tribal class with strong ties to the earth. They use powers called Orisons to channels the earths might and vanquish their opponents. I appreciate any feedback anyone wants to give me on the class or any of its features. In combat geomancers are controllers. They focus more on terrain control and status effects than damage, which makes them different from wizards. Geomancers create a terrain advantage for your party in combat, and they can make powerful opportunity attacks against foes that are affected by terrain or their orisons. Currently the geomancer is an NPC class in my campaign. They have many specialized attacks that work against only metal clad foes, and most of their abilities are useless in areas without any plants or earth. This specialization makes them more difficult to use for a PC class but I am going to try to balance them for this purpose. This will include replacing or rewriting powers which affect metal clad enemies, as well as giving them more abilities that let them bring nature with them to facilitate their earth or plant dependant spells. [/QUOTE]
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