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Geomancer!
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<blockquote data-quote="Skaros" data-source="post: 73437" data-attributes="member: 1401"><p>Hmmm. I'd be interested to hear how it can be maximized, compared with how single class casters are maximized in usefulness.</p><p></p><p>I love the idea of the class, and may play one anyway for the flavor, but it does seem like a tough trade off.</p><p></p><p>This is particularly true if you are playing through those early levels (rather than creating a character that is already lvl 10 or something).</p><p></p><p>A few examples to think about:</p><p></p><p><strong>At lvl 6</strong> , you are a lvl 3 cleric, lvl 3 wizard (or lvl 3 druid, lvl 4 sorcerer, whatever). While your buddy, the lvl 6 cleric is enjoying lvl 3 divine spells, a +4 BAB, and full plate armor, you are casting lvl 2 divine and lvl 2 arcane spells, wearing little or no armor, have less hit points, and have a +3 BAB.</p><p></p><p><strong>At lvl 8</strong>, you are a lvl 3 cleric, lvl 3 wizard, lvl 2 geomancer. While your buddy the lvl 8 cleric is casting lvl 4 cleric spells, you are casting either lvl 3 cleric or lvl 3 wizard spells (plus lvl 2 spells in the other class), still wearing little or no armor, and have geomancer abilities to tap ley lines (in your chosen terrain only)...plus a couple of drift abilities that really only factor into Roleplay at this point.</p><p></p><p>Maybe the lower AC, etc could be fairly balanced out by always memorizing mage armor and shield spells? Of course then you end up casting those 2 spells the first 2 rounds of combat....</p><p></p><p>This is even a little worse for the concept I liked....sorcerer/druids that take geomancer. They can't get the PrC until 7th level.</p><p></p><p>Other thoughts?</p><p></p><p>-Skaros</p></blockquote><p></p>
[QUOTE="Skaros, post: 73437, member: 1401"] Hmmm. I'd be interested to hear how it can be maximized, compared with how single class casters are maximized in usefulness. I love the idea of the class, and may play one anyway for the flavor, but it does seem like a tough trade off. This is particularly true if you are playing through those early levels (rather than creating a character that is already lvl 10 or something). A few examples to think about: [B]At lvl 6[/B] , you are a lvl 3 cleric, lvl 3 wizard (or lvl 3 druid, lvl 4 sorcerer, whatever). While your buddy, the lvl 6 cleric is enjoying lvl 3 divine spells, a +4 BAB, and full plate armor, you are casting lvl 2 divine and lvl 2 arcane spells, wearing little or no armor, have less hit points, and have a +3 BAB. [B]At lvl 8[/B], you are a lvl 3 cleric, lvl 3 wizard, lvl 2 geomancer. While your buddy the lvl 8 cleric is casting lvl 4 cleric spells, you are casting either lvl 3 cleric or lvl 3 wizard spells (plus lvl 2 spells in the other class), still wearing little or no armor, and have geomancer abilities to tap ley lines (in your chosen terrain only)...plus a couple of drift abilities that really only factor into Roleplay at this point. Maybe the lower AC, etc could be fairly balanced out by always memorizing mage armor and shield spells? Of course then you end up casting those 2 spells the first 2 rounds of combat.... This is even a little worse for the concept I liked....sorcerer/druids that take geomancer. They can't get the PrC until 7th level. Other thoughts? -Skaros [/QUOTE]
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