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<blockquote data-quote="Skaros" data-source="post: 73702" data-attributes="member: 1401"><p>Not quite (correct me if I'm wrong):</p><p></p><p>At 7th level he only has lvl 0 crossover, so if he wore full plate he'd have massive arcane failure for lvl 1 and 2 wizard spells.</p><p></p><p>At 10th level he casts as a lvl 3 cleric, lvl 7 wizard, and his abilities crossover for lvl 3 and lower spells. He still has massive arcane failure chances for his lvl 4 spells (meanwhile a pure lvl 10 wizard has lvl 5 spells, and almost has lvl 6 spells).</p><p></p><p><strong>Finally</strong>, at lvl 11 his crossover stuff catches up with the level of wizard spells he is casting, and from there on out he enjoys no spell failure for any of his memorized spells, and can start wearing armor.</p><p></p><p>So, unless I'm missing something, he'll be 11th level before he can start wearing armor without having full arcane spell failure chances for his better wizard spells.</p><p></p><p>From there on out his only major disadvantage is he is always one spell level behind his pure wizard counterpart (or pure cleric or druid).</p><p></p><p>So still, I feel that unless you are starting out as a lvl 11 character, you don't gain any useful benefit from the lack of armor check penalty.</p><p></p><p>This pretty much negates the statement above that geomancer is the ultimate PrC for the warrior/wizard.......for those working through the early levels.</p><p></p><p>hrm.</p><p></p><p>Please tell me I'm wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>-Skaros</p><p></p><p>p.s. I used the word "crossover" because I can't remember what they call the ability that lets you swap out and combine the best of how you cast divine and arcane magic.</p></blockquote><p></p>
[QUOTE="Skaros, post: 73702, member: 1401"] Not quite (correct me if I'm wrong): At 7th level he only has lvl 0 crossover, so if he wore full plate he'd have massive arcane failure for lvl 1 and 2 wizard spells. At 10th level he casts as a lvl 3 cleric, lvl 7 wizard, and his abilities crossover for lvl 3 and lower spells. He still has massive arcane failure chances for his lvl 4 spells (meanwhile a pure lvl 10 wizard has lvl 5 spells, and almost has lvl 6 spells). [B]Finally[/B], at lvl 11 his crossover stuff catches up with the level of wizard spells he is casting, and from there on out he enjoys no spell failure for any of his memorized spells, and can start wearing armor. So, unless I'm missing something, he'll be 11th level before he can start wearing armor without having full arcane spell failure chances for his better wizard spells. From there on out his only major disadvantage is he is always one spell level behind his pure wizard counterpart (or pure cleric or druid). So still, I feel that unless you are starting out as a lvl 11 character, you don't gain any useful benefit from the lack of armor check penalty. This pretty much negates the statement above that geomancer is the ultimate PrC for the warrior/wizard.......for those working through the early levels. hrm. Please tell me I'm wrong :-) -Skaros p.s. I used the word "crossover" because I can't remember what they call the ability that lets you swap out and combine the best of how you cast divine and arcane magic. [/QUOTE]
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