Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Geonosis, Barsoom and homebrews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 931931" data-attributes="member: 2205"><p>When I got home today, my 5 month pregnant wife was being pestered a bit too much by my almost two year old son (the older two were playing Frogger, and can generally be left at it, unless they start fighting) so I took him downstairs and popped on <em>Attack of the Clones</em> for him, skipping around (yea, DVDs!) for stuff I thought he'd find interesting (turns out he loves Yoda and big silver spaceships.)</p><p></p><p>Anyway, I was struck in a way that I haven't really been so far by the resemblance of Geonosis to Mars. During the entire clone/battle droid action set piece near the end, you can even notice the rusty orange sky (it looks like mid to late afternoon, so it's not sunset sky as I first assumed.)</p><p></p><p>Oddly enough, I've been going on a bit of a "Mars thing" lately. Not long ago I rented <em>Red Planet</em> and watched it for the first time (despite it's major floppage at the box office, I thought the movie was really cool in an old fashioned hard SF kinda way.) I've got <em>Red Mars</em> from Books on Tape in my car right now. I've read two non-fiction book on Mars in the last month or two, and pored over the Mars section of <em>The NASA Atlas of the Solar System.</em></p><p></p><p>Because I've also been on a bit of a steampunk binge lately in terms of what I want to game with, and because the Geonosis scenes in the robot factory put me in mind of steampunk, I've got this notion rattling around in my head to convert my steampunkish setting that I've been developing (currently set on a kind of fantasy Lake Bonneville, so it's got tons of red rocks too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) into a Mars-like world. Of course, it wouldn't be too much like the real Mars -- I prefer normal gravity and air pressure, for instance, although I have thought of using real maps of Mars as a starting point (setting the game near the western end of Valles Marinaris also makes it close to the Tharsis region and Olympus Mons, for instance) and maybe borrowing some vague references from Edgar Rice Burrough's own Barsoom as well.</p><p></p><p>Now, I know we've got our own barsoomcore that has done something somewhat similar to this as well, but I'm (honestly!) not looking to just rip off his setting -- but the imagery of Mars is just too cool -- I've been a fan since I was a kid.</p><p></p><p>Any ideas on how to pull this off? Here's some other stuff I want to incorporate into the mix:</p><p></p><p>Most of the water on the planet comes from huge underground aquifers. That way, civilized locations get plenty of water, but travellers really have to suck it up. Really deep surface features on the real Mars (most of the planitia, for example) could be coopted into shallow seas or salty marshes. There's little to no wood, as vegetation would mostly be brownish moss and scrub-like plants (sorta ala ERB's Barsoom.) Wood's role in construction and the like could be taken by laquered and layered leather (not unlike what the Tsurani used in the Riftwar books, I suppose.) For fuel for fires, I'll also make what vegetation there is easily susceptible to conversion to coal under pressure and time, and make what is (for all intents and purposes) an endless supply of solid fossil fuel.</p><p></p><p>Wildlife would be fairly unique -- I'll have to comb through monster books for unusual animals and beasts that have a fairly foreign feel to them, and coopt regular animals and beasts and vermin with unusual descriptions for flavor alone.</p><p></p><p>I'm also interested in creating a variety of human "races" -- and give them rules not unlike how <em>Oriental Adventures</em> or <em>The Wheel of Time Roleplaying Game</em> does it without necessarily giving different races all kinds of stat modifications. However, I want these different races to be the result of "breeding" by some other (now gone) higher race that bred humans the way we've bred dogs or cats or horses into specific breeds over the course of centuries or even millenia. I'm not really sure exactly what types of breeds I can come up with here -- I've got in mind a reddish skinned race that is bred to be a hunting race, for instance, and a few less well formulated ideas (could use suggestions here too!) and of course a mass pool of Unbred -- humans that are much as the original stock (maybe brought from Earth millenia ago?) with a vaguely European physical description, as well as "mutts" or mestizos of all kinds. Whatever the various breeds are, I'd like to have them have some kind of actual original purpose, just as we have working dogs, sheep dogs, toy dogs, watch dogs, etc.</p><p></p><p>The setting will be low magic -- I'll likely scrap D&D's spell system entirely, and replace it with what the one from <em>d20 Call of Cthulhu.</em> I will either use alternate non-magic classes, or even a more <em>d20 Modern</em> bunch of classes. And, of course, as befitting a steampunk setting, technology will not be entirely medieval, although I still plan on using swords, armor and such as fairly common (also use <em>Freeport</em> firearms rules, although make them martial instead of exotic weapons) with all kinds of clockwork and/or steam-powered mechanological devices all around.</p><p></p><p>Anyway, that's the idea rattlin' around in my skull. Any comments or suggestions?</p></blockquote><p></p>
[QUOTE="Desdichado, post: 931931, member: 2205"] When I got home today, my 5 month pregnant wife was being pestered a bit too much by my almost two year old son (the older two were playing Frogger, and can generally be left at it, unless they start fighting) so I took him downstairs and popped on [i]Attack of the Clones[/i] for him, skipping around (yea, DVDs!) for stuff I thought he'd find interesting (turns out he loves Yoda and big silver spaceships.) Anyway, I was struck in a way that I haven't really been so far by the resemblance of Geonosis to Mars. During the entire clone/battle droid action set piece near the end, you can even notice the rusty orange sky (it looks like mid to late afternoon, so it's not sunset sky as I first assumed.) Oddly enough, I've been going on a bit of a "Mars thing" lately. Not long ago I rented [i]Red Planet[/i] and watched it for the first time (despite it's major floppage at the box office, I thought the movie was really cool in an old fashioned hard SF kinda way.) I've got [i]Red Mars[/i] from Books on Tape in my car right now. I've read two non-fiction book on Mars in the last month or two, and pored over the Mars section of [i]The NASA Atlas of the Solar System.[/i] Because I've also been on a bit of a steampunk binge lately in terms of what I want to game with, and because the Geonosis scenes in the robot factory put me in mind of steampunk, I've got this notion rattling around in my head to convert my steampunkish setting that I've been developing (currently set on a kind of fantasy Lake Bonneville, so it's got tons of red rocks too! :)) into a Mars-like world. Of course, it wouldn't be too much like the real Mars -- I prefer normal gravity and air pressure, for instance, although I have thought of using real maps of Mars as a starting point (setting the game near the western end of Valles Marinaris also makes it close to the Tharsis region and Olympus Mons, for instance) and maybe borrowing some vague references from Edgar Rice Burrough's own Barsoom as well. Now, I know we've got our own barsoomcore that has done something somewhat similar to this as well, but I'm (honestly!) not looking to just rip off his setting -- but the imagery of Mars is just too cool -- I've been a fan since I was a kid. Any ideas on how to pull this off? Here's some other stuff I want to incorporate into the mix: Most of the water on the planet comes from huge underground aquifers. That way, civilized locations get plenty of water, but travellers really have to suck it up. Really deep surface features on the real Mars (most of the planitia, for example) could be coopted into shallow seas or salty marshes. There's little to no wood, as vegetation would mostly be brownish moss and scrub-like plants (sorta ala ERB's Barsoom.) Wood's role in construction and the like could be taken by laquered and layered leather (not unlike what the Tsurani used in the Riftwar books, I suppose.) For fuel for fires, I'll also make what vegetation there is easily susceptible to conversion to coal under pressure and time, and make what is (for all intents and purposes) an endless supply of solid fossil fuel. Wildlife would be fairly unique -- I'll have to comb through monster books for unusual animals and beasts that have a fairly foreign feel to them, and coopt regular animals and beasts and vermin with unusual descriptions for flavor alone. I'm also interested in creating a variety of human "races" -- and give them rules not unlike how [i]Oriental Adventures[/i] or [i]The Wheel of Time Roleplaying Game[/i] does it without necessarily giving different races all kinds of stat modifications. However, I want these different races to be the result of "breeding" by some other (now gone) higher race that bred humans the way we've bred dogs or cats or horses into specific breeds over the course of centuries or even millenia. I'm not really sure exactly what types of breeds I can come up with here -- I've got in mind a reddish skinned race that is bred to be a hunting race, for instance, and a few less well formulated ideas (could use suggestions here too!) and of course a mass pool of Unbred -- humans that are much as the original stock (maybe brought from Earth millenia ago?) with a vaguely European physical description, as well as "mutts" or mestizos of all kinds. Whatever the various breeds are, I'd like to have them have some kind of actual original purpose, just as we have working dogs, sheep dogs, toy dogs, watch dogs, etc. The setting will be low magic -- I'll likely scrap D&D's spell system entirely, and replace it with what the one from [i]d20 Call of Cthulhu.[/i] I will either use alternate non-magic classes, or even a more [i]d20 Modern[/i] bunch of classes. And, of course, as befitting a steampunk setting, technology will not be entirely medieval, although I still plan on using swords, armor and such as fairly common (also use [i]Freeport[/i] firearms rules, although make them martial instead of exotic weapons) with all kinds of clockwork and/or steam-powered mechanological devices all around. Anyway, that's the idea rattlin' around in my skull. Any comments or suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Geonosis, Barsoom and homebrews
Top