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<blockquote data-quote="Ourph" data-source="post: 1615146" data-attributes="member: 20239"><p>I don't have anything against those shows. I have seen a few episodes of Deadwood and most of The Sopranos. I just don't go for quirky personalities or interpersonal dynamics much in my gaming preferences. I prefer most PC to PC conversations to be about how we're going to find more treasure, get past a trap or kick some monster's tail.</p><p></p><p></p><p></p><p>No! "Role Playing" means playing a game in which you assume the role of a heroic fantasy figure. It doesn't have anything to do with acting or storytelling. Role assumption /= acting. Role assumption /= storytelling. Does the game sometimes create interesting stories? Sure! Is "creating a story" the purpose of the game? Not as far as I'm concerned. People seem to want to put an inordinate amount of emphasis on the first word in the term "Role Playing Game". Personally, I think the "Playing" and "Game" parts are equally as important, if not moreso.</p><p></p><p></p><p></p><p>If you think Fafhrd and the Gray Mouser were engaging in "romance", then I think you and I have vastly different understandings of the definition of the word "romance". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The women in their lives were there as window dressing and plot devices. They provided reasons to do stupid adventurous things and motivations to move on from a certain location.</p><p></p><p>The same goes for "day to day life issues". Fafhrd and the Mouser spent a lot of time boozing, arguing and disposing of their ill-gotten goods, but that's part of the adventurous life to me. "Day to day life issues" sounds like paying taxes, haggling with the repairman and deciding who gets to carry the luggage. You know...the things we play games to forget about. We learn in the course of their adventures on Stardock that Glinthi the Artificer manufactured the Mouser's miraculous climbing staff, but we don't have to read through the Mouser's haggling session with the talented inventor or who he ran into when he went to pick it up. The device is just THERE when it's important for the story.</p></blockquote><p></p>
[QUOTE="Ourph, post: 1615146, member: 20239"] I don't have anything against those shows. I have seen a few episodes of Deadwood and most of The Sopranos. I just don't go for quirky personalities or interpersonal dynamics much in my gaming preferences. I prefer most PC to PC conversations to be about how we're going to find more treasure, get past a trap or kick some monster's tail. No! "Role Playing" means playing a game in which you assume the role of a heroic fantasy figure. It doesn't have anything to do with acting or storytelling. Role assumption /= acting. Role assumption /= storytelling. Does the game sometimes create interesting stories? Sure! Is "creating a story" the purpose of the game? Not as far as I'm concerned. People seem to want to put an inordinate amount of emphasis on the first word in the term "Role Playing Game". Personally, I think the "Playing" and "Game" parts are equally as important, if not moreso. If you think Fafhrd and the Gray Mouser were engaging in "romance", then I think you and I have vastly different understandings of the definition of the word "romance". ;) The women in their lives were there as window dressing and plot devices. They provided reasons to do stupid adventurous things and motivations to move on from a certain location. The same goes for "day to day life issues". Fafhrd and the Mouser spent a lot of time boozing, arguing and disposing of their ill-gotten goods, but that's part of the adventurous life to me. "Day to day life issues" sounds like paying taxes, haggling with the repairman and deciding who gets to carry the luggage. You know...the things we play games to forget about. We learn in the course of their adventures on Stardock that Glinthi the Artificer manufactured the Mouser's miraculous climbing staff, but we don't have to read through the Mouser's haggling session with the talented inventor or who he ran into when he went to pick it up. The device is just THERE when it's important for the story. [/QUOTE]
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