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<blockquote data-quote="Ourph" data-source="post: 1615178" data-attributes="member: 20239"><p>IMO the rules DO make a difference in the maturity level of the game. More rules takes power out of the hands of the DM and the players. It discourages imagination and creativity by channeling thought into certain pre-determined modes. A mature game assumes maturity in the players. A mature ruleset provides a framework for challenge resolution without overburdening itself with the minutiae of each individual situation. A mature ruleset encourages maturity in its players by expecting it from the beginning.</p><p></p><p>The problem with the current incarnation of D&D (in my crotchety old grumbling opinion) is that it has a very very strong framework for challenge resolution but ruins the simplicity and elegance of this sytem by including numerous situations and options that modify the simple base system sixteen ways from Sunday. This seems to have been a response to the immature gamer who either can't use the simple framework fairly and consistently or who can't trust someone else to use the simple framework fairly and consistently. Immaturity demands that codified rules take the place of good judgement because immature players are generally more worried about winning and/or getting screwed over than they are about having fun.</p></blockquote><p></p>
[QUOTE="Ourph, post: 1615178, member: 20239"] IMO the rules DO make a difference in the maturity level of the game. More rules takes power out of the hands of the DM and the players. It discourages imagination and creativity by channeling thought into certain pre-determined modes. A mature game assumes maturity in the players. A mature ruleset provides a framework for challenge resolution without overburdening itself with the minutiae of each individual situation. A mature ruleset encourages maturity in its players by expecting it from the beginning. The problem with the current incarnation of D&D (in my crotchety old grumbling opinion) is that it has a very very strong framework for challenge resolution but ruins the simplicity and elegance of this sytem by including numerous situations and options that modify the simple base system sixteen ways from Sunday. This seems to have been a response to the immature gamer who either can't use the simple framework fairly and consistently or who can't trust someone else to use the simple framework fairly and consistently. Immaturity demands that codified rules take the place of good judgement because immature players are generally more worried about winning and/or getting screwed over than they are about having fun. [/QUOTE]
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