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<blockquote data-quote="CarlZog" data-source="post: 1615252" data-attributes="member: 11716"><p>I'm 39 and I voted that the game is fine. In fact, I think it's doing better than ever -- largely because of the fact that the publishers have recognized the "maturing" of their audience.</p><p> </p><p>I guess I'm not sure what you mean by "more mature."</p><p> </p><p>I started playing in 1978. At the time, I was at the youngest end of the spectrum of anticipated players. I had discovered Avalon Hill wargames a couple years earlier, then Metagaming before starting D&D. D&D wasn't particularly more complicated in its rules than other games I'd played, but the open-ended idea of world creation was astoudingly sophisticated. I also quickly fell in love with Runequest, Tekumel, and C&S. </p><p> </p><p>Then came the early '80s. Look, anybody bemoaning the maturity of D&D has forgotten what life was like when TSR started hawking candy, cartoons and dolls. Suddenly, the game was expected to be accessible to six-year-olds and everything they produced reflected this. "The good old days", you say? Yeah, I remember them: They sucked.</p><p> </p><p>Fortunately, D&D's position as pop culture fad didn't last long and slowly the game returned to its adult roots.</p><p> </p><p>Today, thanks to the OGL, and an aging audience, there is a broader array of material available than ever before. You say the game's not mature enough? Well, I see just the opposite. Every week I read online threads about DMs confronting reasonably profound philosophical and moral issues in their games. I see players, DMs and publishers creating worlds and pursuing adventures where good and evil is more blurry than ever. I read accounts of players having in-game experiences that really teach them about themselves. And I'm buying d20 products that extend the boundaries of the game way beyond Saturday morning cartoons. </p><p> </p><p>And, you want MORE mature? Brother, this is as mature as I need my fantasy to get. If anything, at this point, I'd welcome a slight shift in the other direction. (Woohoo, Spaceship Zero!)</p><p> </p><p>Just one man's opinion,</p><p>zog</p></blockquote><p></p>
[QUOTE="CarlZog, post: 1615252, member: 11716"] I'm 39 and I voted that the game is fine. In fact, I think it's doing better than ever -- largely because of the fact that the publishers have recognized the "maturing" of their audience. I guess I'm not sure what you mean by "more mature." I started playing in 1978. At the time, I was at the youngest end of the spectrum of anticipated players. I had discovered Avalon Hill wargames a couple years earlier, then Metagaming before starting D&D. D&D wasn't particularly more complicated in its rules than other games I'd played, but the open-ended idea of world creation was astoudingly sophisticated. I also quickly fell in love with Runequest, Tekumel, and C&S. Then came the early '80s. Look, anybody bemoaning the maturity of D&D has forgotten what life was like when TSR started hawking candy, cartoons and dolls. Suddenly, the game was expected to be accessible to six-year-olds and everything they produced reflected this. "The good old days", you say? Yeah, I remember them: They sucked. Fortunately, D&D's position as pop culture fad didn't last long and slowly the game returned to its adult roots. Today, thanks to the OGL, and an aging audience, there is a broader array of material available than ever before. You say the game's not mature enough? Well, I see just the opposite. Every week I read online threads about DMs confronting reasonably profound philosophical and moral issues in their games. I see players, DMs and publishers creating worlds and pursuing adventures where good and evil is more blurry than ever. I read accounts of players having in-game experiences that really teach them about themselves. And I'm buying d20 products that extend the boundaries of the game way beyond Saturday morning cartoons. And, you want MORE mature? Brother, this is as mature as I need my fantasy to get. If anything, at this point, I'd welcome a slight shift in the other direction. (Woohoo, Spaceship Zero!) Just one man's opinion, zog [/QUOTE]
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