Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Geriatric Grumbling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 1618476" data-attributes="member: 20239"><p>I'm not just talking about adventures. In fact, I treat adventures in much the same way you describe. But, for example, <em>Complete Warrior</em>, <em>The Book of Eldritch Might</em> and <em>Draconomicon</em> are essentially useless to me, as a player of B/X D&D (except, as I said, as a source of inspiration).</p><p></p><p></p><p></p><p>My point is that the rules are <u>providing the experience</u>. If the rules are targeted at immature players (i.e. those who need a rule for every situation because they are unable to make good decisions or unable to trust others to make good decisions) then an immature player's growth can be stunted. If the rules are targeted at mature players (i.e. GM discreation is the norm and players are expected to care more about playing and having fun than whether they are winning or getting screwed over) then there's room for players to grow as they play.</p><p></p><p></p><p></p><p>It seems to me that a low rules game can always cater to the group that wants a more detailed ruleset by publishing either an expanded rulebook or rules supplements that bring more complexity into the game. In such a system, supplements would be compatible with both rulesets so you'd be selling to both groups instead of just the latter (admittedly larger) one.</p><p></p><p>Basic D&D / AD&D are a perfect model. I don't know anyone who played either system who didn't use at least some materials published for the other. I like the simplicity of B/X D&D character generation and combat, but regularly use my AD&D books to bring in new monsters, spells, magic items and other various rules. I can do so with little to no modification.</p><p></p><p>Unfortunately, going from a basic version of a game to an expanded, more complex version and retaining compatibility is much easier than going the other direction and cutting back a complex version while still keeping supplements compatible.</p></blockquote><p></p>
[QUOTE="Ourph, post: 1618476, member: 20239"] I'm not just talking about adventures. In fact, I treat adventures in much the same way you describe. But, for example, [I]Complete Warrior[/I], [I]The Book of Eldritch Might[/I] and [I]Draconomicon[/I] are essentially useless to me, as a player of B/X D&D (except, as I said, as a source of inspiration). My point is that the rules are [U]providing the experience[/U]. If the rules are targeted at immature players (i.e. those who need a rule for every situation because they are unable to make good decisions or unable to trust others to make good decisions) then an immature player's growth can be stunted. If the rules are targeted at mature players (i.e. GM discreation is the norm and players are expected to care more about playing and having fun than whether they are winning or getting screwed over) then there's room for players to grow as they play. It seems to me that a low rules game can always cater to the group that wants a more detailed ruleset by publishing either an expanded rulebook or rules supplements that bring more complexity into the game. In such a system, supplements would be compatible with both rulesets so you'd be selling to both groups instead of just the latter (admittedly larger) one. Basic D&D / AD&D are a perfect model. I don't know anyone who played either system who didn't use at least some materials published for the other. I like the simplicity of B/X D&D character generation and combat, but regularly use my AD&D books to bring in new monsters, spells, magic items and other various rules. I can do so with little to no modification. Unfortunately, going from a basic version of a game to an expanded, more complex version and retaining compatibility is much easier than going the other direction and cutting back a complex version while still keeping supplements compatible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Geriatric Grumbling
Top