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<blockquote data-quote="Orius" data-source="post: 1618785" data-attributes="member: 8863"><p>Just to add my opinion on points that have been raised so far:</p><p></p><p>Publishers don't need to add "maturity" to the rules. I agree such "maturity" usually involves excessive, sex, violence, profantiy, and/or angst. And these excesses make the game seem adolescent, <em>not/<em> mature. People complain D&D is bland and flavorless, because it's just rules. Well, yeah, it's ALWAYS been that way. It's the DM's place to decide how to add the rules toa game world.</em></em></p><p><em><em></em></em></p><p><em><em>Alignment doesn't need to be dumped. I've said it before: hostility to alignment usually seems to come from players who've had DM's stomping on the character's toes because of alignment: "You can't do that, it's against your alignment." No matter that the rules don't support that interpretation these days, but betweeen alignment stomping and bad alignment interpretation during the 2e days (*cough Chaotic Stupid), it's not surprising many people don't like it. Alignment in a mature game should be played maturely.</em></em></p><p><em><em></em></em></p><p><em><em> Evil should not be stupid or incompetant. Evil should be unrepentingly evil. Evil should be willing to commit atrocities simply because they can, and not worry at all about the consequences. Evil should get corrupted by power without feeling any guilt or compunctions about it.</em></em></p><p><em><em></em></em></p><p><em><em>And good isn't simply some sappy, PC, overly tolerant pacifistic view either. I remember the recent threat about PCs who hesitated to kill the tarrasque because or moral considerations. Silly. Good recognizes the threat posed by the realistically evil, and stands up to it, because they feel they have to. It can either be a sense of responsibility brought on by lawfulness, or a burning desire to right wrongs of a more chaotic personality. Good sees that evil preys upon the weak, and they stand up to champion them. Good stants as the shining ray of light ever ready to combat the darkness that evil threatens.</em></em></p><p><em><em></em></em></p><p><em><em>Yeah, there are shade of gray as well. You've got people who are apathetic, either because they don't feel the threat of evil, or because evil is so powerful that the become demoralized. Or maybe they live out in the boonies, far from the battlegrounds of good and evil, and are more concerned about everyday survival. But I don't see that absolute good and evil have to be thrown out just to make room for the gray.</em></em></p></blockquote><p></p>
[QUOTE="Orius, post: 1618785, member: 8863"] Just to add my opinion on points that have been raised so far: Publishers don't need to add "maturity" to the rules. I agree such "maturity" usually involves excessive, sex, violence, profantiy, and/or angst. And these excesses make the game seem adolescent, [i]not/[i] mature. People complain D&D is bland and flavorless, because it's just rules. Well, yeah, it's ALWAYS been that way. It's the DM's place to decide how to add the rules toa game world. Alignment doesn't need to be dumped. I've said it before: hostility to alignment usually seems to come from players who've had DM's stomping on the character's toes because of alignment: "You can't do that, it's against your alignment." No matter that the rules don't support that interpretation these days, but betweeen alignment stomping and bad alignment interpretation during the 2e days (*cough Chaotic Stupid), it's not surprising many people don't like it. Alignment in a mature game should be played maturely. Evil should not be stupid or incompetant. Evil should be unrepentingly evil. Evil should be willing to commit atrocities simply because they can, and not worry at all about the consequences. Evil should get corrupted by power without feeling any guilt or compunctions about it. And good isn't simply some sappy, PC, overly tolerant pacifistic view either. I remember the recent threat about PCs who hesitated to kill the tarrasque because or moral considerations. Silly. Good recognizes the threat posed by the realistically evil, and stands up to it, because they feel they have to. It can either be a sense of responsibility brought on by lawfulness, or a burning desire to right wrongs of a more chaotic personality. Good sees that evil preys upon the weak, and they stand up to champion them. Good stants as the shining ray of light ever ready to combat the darkness that evil threatens. Yeah, there are shade of gray as well. You've got people who are apathetic, either because they don't feel the threat of evil, or because evil is so powerful that the become demoralized. Or maybe they live out in the boonies, far from the battlegrounds of good and evil, and are more concerned about everyday survival. But I don't see that absolute good and evil have to be thrown out just to make room for the gray.[/i][/i] [/QUOTE]
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