Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Geriatric Grumbling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pierce_Inverarity" data-source="post: 1620602" data-attributes="member: 14362"><p>This is also an issue for me, and no, it's not because I'm embarrassed in front of artsy FUDGE playes. I'm embarrassed by much of the artwork, which is juvenile in nature, and makes my in-laws and co-workers look at me funny when they peruse my bookshelves. I can live with it, but I don't like it. </p><p> </p><p>The flavor of the game is sometimes "over the top," that being said, I've run a 3rd edition Ravenloft campaign, that went pretty well and was decidedly more mature (not being able to detect good/evil and powers checks definitely helped). I don't mean mature as in NC-17 mature either, I mean mature as in more complex NPC interactions and less "search, destroy and loot." </p><p> </p><p>The rules mechanics do have parts that seem to be aimed at allowing the acting out of juvenile fantasies. For example; double weapons. These have always struck me as an adolescent fantasy of "wouldn't it be cool if...", but in reality no one could use these weapons without being more of a danger to themselves than to their foes. This is easy to fix though, just disallow double weapons. Most of these mechanical problems can be overcome with house rules, which almost every gaming group adopts.</p><p> </p><p>The problem with well-defined skill resolution (which was needed) is that it has the unintended consequence that too many players use skill rolls in lieu of actual role playing. The reason this was less of a problem 20 years ago, was not only because we didn't have the well-defined rules, but also because most of us came to the game from a steady diet of fantasy fiction, where there weren't any hard and fast mechanics. Now many younger players come to the game with a background less in reading and more from playing computer and console RPG's that already have those mechanics built into them. In order to "win" a CRPG, you have to min/max and take advantage of all the defined rules (and only those rules) because the rules are inherent to the computer simulation. </p><p> </p><p>Don't get me wrong, I think that DnD is great. It's my favorite pastime and I'll be running a DnD 7th edition game in the Shady Hills retirement community. I just want to have a DnD that's perhaps a little more like reality and has artwork that isn't so comic book silly. (please no flames, I love comics too, and being the proud owner of a number of Frank Miller Daredevils, I know very well that comics can be mature and complex too.)</p></blockquote><p></p>
[QUOTE="Pierce_Inverarity, post: 1620602, member: 14362"] This is also an issue for me, and no, it's not because I'm embarrassed in front of artsy FUDGE playes. I'm embarrassed by much of the artwork, which is juvenile in nature, and makes my in-laws and co-workers look at me funny when they peruse my bookshelves. I can live with it, but I don't like it. The flavor of the game is sometimes "over the top," that being said, I've run a 3rd edition Ravenloft campaign, that went pretty well and was decidedly more mature (not being able to detect good/evil and powers checks definitely helped). I don't mean mature as in NC-17 mature either, I mean mature as in more complex NPC interactions and less "search, destroy and loot." The rules mechanics do have parts that seem to be aimed at allowing the acting out of juvenile fantasies. For example; double weapons. These have always struck me as an adolescent fantasy of "wouldn't it be cool if...", but in reality no one could use these weapons without being more of a danger to themselves than to their foes. This is easy to fix though, just disallow double weapons. Most of these mechanical problems can be overcome with house rules, which almost every gaming group adopts. The problem with well-defined skill resolution (which was needed) is that it has the unintended consequence that too many players use skill rolls in lieu of actual role playing. The reason this was less of a problem 20 years ago, was not only because we didn't have the well-defined rules, but also because most of us came to the game from a steady diet of fantasy fiction, where there weren't any hard and fast mechanics. Now many younger players come to the game with a background less in reading and more from playing computer and console RPG's that already have those mechanics built into them. In order to "win" a CRPG, you have to min/max and take advantage of all the defined rules (and only those rules) because the rules are inherent to the computer simulation. Don't get me wrong, I think that DnD is great. It's my favorite pastime and I'll be running a DnD 7th edition game in the Shady Hills retirement community. I just want to have a DnD that's perhaps a little more like reality and has artwork that isn't so comic book silly. (please no flames, I love comics too, and being the proud owner of a number of Frank Miller Daredevils, I know very well that comics can be mature and complex too.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Geriatric Grumbling
Top