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<blockquote data-quote="Pierce_Inverarity" data-source="post: 1625842" data-attributes="member: 14362"><p>Murder has got to be an evil act no matter how you slice it and Swearengen committed and ordered the murders of several people. </p><p> </p><p> </p><p>I entirely agree with the internal struggle. In fact, his real LG character is shown by that struggle, although he did bring it to the brink. </p><p> </p><p> I couldn't agree more. If more people saw this as LG, Paladins, would become a lot more popular.</p><p> </p><p>Absolutely, I think it's the best way to give villians dimensions. I guess too often I and most others make the mistake of viewing alignments as monolithic. </p><p> </p><p>I still think that alignment does create rigidity, and not just the fact of alignment, but the mechanical aspects in game. Even if I ascribe some good qualities to a villian, alignment detection spells subvert much of the drama of discovering this. A character that only see's Cy Tollivers interactions with his Madame and with his employees (except for the one who got smallpox and was left to die in the woods!) might think he's a pretty decent guy. A PC who can detect alignment won't be fooled.</p><p> </p><p> </p><p>Maybe with the opium, and the point about whiskey is well taken, but he's not merely disposing of corpses, he's aiding and abetting murders. To me that's evil. </p><p> </p><p>Quick palladium alignment cheat sheet:</p><p> </p><p>Good alignments: (life and freedom highest priority)</p><p>Principled- respects authority and law</p><p>Scrupulous- distrusts authority</p><p> </p><p>Selfish (not necessarily evil) alignments:</p><p>Unprincipled- selfish and greedy, but will work in groups, won't betray friends </p><p>Anarchist- selfish and greedy, dislikes groups, will betray friends</p><p> </p><p>Evil alignments: </p><p>Miscreant- Lie, cheat, murder for goals or pleasure</p><p>Aberrant- keeps word of honor, loyal to friend, but murders and tortures to achieve goals.</p><p>Diabolic- evil for the sake of being evil</p><p> </p><p>I don't necessarily think this is better than DnD alignments, but it is an example of alignments without the Law/Chaos aspect, which is really a hold over from the Michael Moorcock Eternal Champion novels that I never thought translated well into game terms.</p></blockquote><p></p>
[QUOTE="Pierce_Inverarity, post: 1625842, member: 14362"] Murder has got to be an evil act no matter how you slice it and Swearengen committed and ordered the murders of several people. I entirely agree with the internal struggle. In fact, his real LG character is shown by that struggle, although he did bring it to the brink. I couldn't agree more. If more people saw this as LG, Paladins, would become a lot more popular. Absolutely, I think it's the best way to give villians dimensions. I guess too often I and most others make the mistake of viewing alignments as monolithic. I still think that alignment does create rigidity, and not just the fact of alignment, but the mechanical aspects in game. Even if I ascribe some good qualities to a villian, alignment detection spells subvert much of the drama of discovering this. A character that only see's Cy Tollivers interactions with his Madame and with his employees (except for the one who got smallpox and was left to die in the woods!) might think he's a pretty decent guy. A PC who can detect alignment won't be fooled. Maybe with the opium, and the point about whiskey is well taken, but he's not merely disposing of corpses, he's aiding and abetting murders. To me that's evil. Quick palladium alignment cheat sheet: Good alignments: (life and freedom highest priority) Principled- respects authority and law Scrupulous- distrusts authority Selfish (not necessarily evil) alignments: Unprincipled- selfish and greedy, but will work in groups, won't betray friends Anarchist- selfish and greedy, dislikes groups, will betray friends Evil alignments: Miscreant- Lie, cheat, murder for goals or pleasure Aberrant- keeps word of honor, loyal to friend, but murders and tortures to achieve goals. Diabolic- evil for the sake of being evil I don't necessarily think this is better than DnD alignments, but it is an example of alignments without the Law/Chaos aspect, which is really a hold over from the Michael Moorcock Eternal Champion novels that I never thought translated well into game terms. [/QUOTE]
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