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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 1630963" data-attributes="member: 4720"><p>Marketing. 1/4 of the members of ENWorld is absolutely, positively not even a blip on the radar. And I would hesitate to say that all of ENWorld bothered replying to this poll. We've got a LOT more than 444 people floating around here. Since the motivation behind replying to anything on the internet is usually the opportunity to complain, I would guess that your numbers are also heavily skewed in favor of people with a complaint. Heck, the "Geriatric Grumbling" title is the only reason I even looked at it. If the title had been indicative of the content (should D&D be more mature?), I would have ignored it.</p><p></p><p>In any case, what you and others seem to be suggesting has morphed throughout the thread. A summary of the suggestions as I see them: 1) a separate "mature" or "expert" version with minor rules variations. 2) a re-tooling of the rules for the next edition to be more "mature" </p><p></p><p>1 is untenable. A niche of a niche of a niche will not sell enough to be profitable. There is no demonstrable need in the market. So many 3rd party publishers put out material addressing most of these concerns.</p><p></p><p>2 is not a problem in my mind, but nor does it add anything of value. IMO, You have failed to prove the lack of "maturity" in the existing rules. You keep pointed to disagreements between players and DMs, and problems of players who use metagame knowledge, and adversarial relationships between DMs and players. These are all problems of the people and problems of trust, not problems of the system. I've seen all these problems and more in action. So I left those people behind and created a new group of players. I no longer have any of those problems. And one of the reasons I don't have those problems is that I've demystified the DM. I'm not sitting behind a screen exercising godly power over my players by arbitrarily deciding whether they succeed or fail. They may not always know what the DC of a task is, though they would if they asked me about the conditions and remembered what we've talked about as far as how conditions affect DC. Of course, I don't think most of them have committed the target DCs from the PH to memory, either. They trust me to handle the mechanics fairly and are there to have fun.</p><p></p><p>The only area in which I tend to agree with you slightly is alignments, but an hour on these boards can net you 50 variations on handling alignments. And if you can't talk your group into trying one of them, then again, your problem is trust and/or people.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 1630963, member: 4720"] Marketing. 1/4 of the members of ENWorld is absolutely, positively not even a blip on the radar. And I would hesitate to say that all of ENWorld bothered replying to this poll. We've got a LOT more than 444 people floating around here. Since the motivation behind replying to anything on the internet is usually the opportunity to complain, I would guess that your numbers are also heavily skewed in favor of people with a complaint. Heck, the "Geriatric Grumbling" title is the only reason I even looked at it. If the title had been indicative of the content (should D&D be more mature?), I would have ignored it. In any case, what you and others seem to be suggesting has morphed throughout the thread. A summary of the suggestions as I see them: 1) a separate "mature" or "expert" version with minor rules variations. 2) a re-tooling of the rules for the next edition to be more "mature" 1 is untenable. A niche of a niche of a niche will not sell enough to be profitable. There is no demonstrable need in the market. So many 3rd party publishers put out material addressing most of these concerns. 2 is not a problem in my mind, but nor does it add anything of value. IMO, You have failed to prove the lack of "maturity" in the existing rules. You keep pointed to disagreements between players and DMs, and problems of players who use metagame knowledge, and adversarial relationships between DMs and players. These are all problems of the people and problems of trust, not problems of the system. I've seen all these problems and more in action. So I left those people behind and created a new group of players. I no longer have any of those problems. And one of the reasons I don't have those problems is that I've demystified the DM. I'm not sitting behind a screen exercising godly power over my players by arbitrarily deciding whether they succeed or fail. They may not always know what the DC of a task is, though they would if they asked me about the conditions and remembered what we've talked about as far as how conditions affect DC. Of course, I don't think most of them have committed the target DCs from the PH to memory, either. They trust me to handle the mechanics fairly and are there to have fun. The only area in which I tend to agree with you slightly is alignments, but an hour on these boards can net you 50 variations on handling alignments. And if you can't talk your group into trying one of them, then again, your problem is trust and/or people. [/QUOTE]
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