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<blockquote data-quote="Campbell" data-source="post: 1631318" data-attributes="member: 16586"><p>Role Playing Bonuses to Bluff Checks: The problem herein is that 'quality of roleplaying' is not a quantifiable entity. While I agree that the exposition within the core rulebooks does not promote a roleplaying atmosphere, I believe that it isn't practical to expect a set of rules to handle the sort of solutions that should remain within the capable grasp of DMs who choose to modify rolls based on such situational factors. Besides, shouldn't we try to encourage a variety of playstyles, rather than try to force everyone to play the game in the manner that we choose to?</p><p></p><p>As an aside: Bluff and Diplomacy, like most other skills, are dependent on expected bonuses to meet certain DCs. Would you up the Sense Motive DC for a particularly good lie if it come from an NPC? There are other ways to promote roleplaying at the table than to force your vision of the game onto other people.</p><p></p><p>I'm sorry if I come off a little preachy. It's just that this line of thinking sounds awfully similar to 'punishing PCs with weird names at the table, rather than nipping it in the bud before play' idealogues.</p></blockquote><p></p>
[QUOTE="Campbell, post: 1631318, member: 16586"] Role Playing Bonuses to Bluff Checks: The problem herein is that 'quality of roleplaying' is not a quantifiable entity. While I agree that the exposition within the core rulebooks does not promote a roleplaying atmosphere, I believe that it isn't practical to expect a set of rules to handle the sort of solutions that should remain within the capable grasp of DMs who choose to modify rolls based on such situational factors. Besides, shouldn't we try to encourage a variety of playstyles, rather than try to force everyone to play the game in the manner that we choose to? As an aside: Bluff and Diplomacy, like most other skills, are dependent on expected bonuses to meet certain DCs. Would you up the Sense Motive DC for a particularly good lie if it come from an NPC? There are other ways to promote roleplaying at the table than to force your vision of the game onto other people. I'm sorry if I come off a little preachy. It's just that this line of thinking sounds awfully similar to 'punishing PCs with weird names at the table, rather than nipping it in the bud before play' idealogues. [/QUOTE]
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