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<blockquote data-quote="Drifter Bob" data-source="post: 1631647" data-attributes="member: 17723"><p>Again, the only concrete suggestion, and it was only a suggestion, that I made was about bluff checks. The other points were a summary of a couple of the specific ideas that other people had raised in the thread. You seem to be making a lot of assumptions about what kind of ultimate system I would like to have. I haven't exactly spelled that out. </p><p></p><p>Since this seems to be a source of confusion, I'll take the plunge and speak my mind, and let the boulders fall where they may. </p><p></p><p>I hope I am not wrong in surmising that you prefer a generally more rules lite approach. (Again, correct me if I'm wrong). One idea I have thought of was some kind of scaled system which could be easily range from simple to complex, in many different facets of the game. </p><p></p><p>Thus, if you wanted a simple and abstract magic system, but a complicated combat system, like in The Riddle of Steel, you could do that. If you wanted a fairly sophisticated system for managing dialogue (bluff et all) and a simple combat system, like in the Dying Earth Rpg, you could do that. If you wanted simple combat and sophisticated spellcasting rules, you could do that.</p><p></p><p>If you wanted it all complex or all simple, you could do that. (The latter would make it easier to introduce new players) And you should be able to adjust the complexity in any or all areas of the game as your campaign progresses, and as the Dm and players become more comfortable with the rules, and / or develop different interests.</p><p></p><p>That way everybody could adjust the game as they liked, by moving these "levers" if you will up and down, rather than having to mix versions, pick and choose rules mods from d20 suppliments, and invent reams of their own house rules.</p><p></p><p>Ideally I'd like to see a system wherin all general tendancies could be accomodated, without forcing the others to blend into this melting pot which probably dosn't satisfy as many as it could.</p><p></p><p>How could we implement this? I don't know for sure. I'd like to discuss it, but I'm afraid I'll get burned at the stake.</p><p></p><p>Can you understand where I am coming from with this?</p><p></p><p>DB</p></blockquote><p></p>
[QUOTE="Drifter Bob, post: 1631647, member: 17723"] Again, the only concrete suggestion, and it was only a suggestion, that I made was about bluff checks. The other points were a summary of a couple of the specific ideas that other people had raised in the thread. You seem to be making a lot of assumptions about what kind of ultimate system I would like to have. I haven't exactly spelled that out. Since this seems to be a source of confusion, I'll take the plunge and speak my mind, and let the boulders fall where they may. I hope I am not wrong in surmising that you prefer a generally more rules lite approach. (Again, correct me if I'm wrong). One idea I have thought of was some kind of scaled system which could be easily range from simple to complex, in many different facets of the game. Thus, if you wanted a simple and abstract magic system, but a complicated combat system, like in The Riddle of Steel, you could do that. If you wanted a fairly sophisticated system for managing dialogue (bluff et all) and a simple combat system, like in the Dying Earth Rpg, you could do that. If you wanted simple combat and sophisticated spellcasting rules, you could do that. If you wanted it all complex or all simple, you could do that. (The latter would make it easier to introduce new players) And you should be able to adjust the complexity in any or all areas of the game as your campaign progresses, and as the Dm and players become more comfortable with the rules, and / or develop different interests. That way everybody could adjust the game as they liked, by moving these "levers" if you will up and down, rather than having to mix versions, pick and choose rules mods from d20 suppliments, and invent reams of their own house rules. Ideally I'd like to see a system wherin all general tendancies could be accomodated, without forcing the others to blend into this melting pot which probably dosn't satisfy as many as it could. How could we implement this? I don't know for sure. I'd like to discuss it, but I'm afraid I'll get burned at the stake. Can you understand where I am coming from with this? DB [/QUOTE]
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