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<blockquote data-quote="Ourph" data-source="post: 1631683" data-attributes="member: 20239"><p>Sorry if it sounded like I had your version all figured out. That's not what I was trying to say. My main point is that there are probably lots of people who would like to see the game change in some way, but it's likely that they all want the game changed in a different way. Your survey is a good indicator that D&D fans have some changes they'd like to see made to the game, but it's not a good indicator of WHAT changes they'd like.</p><p></p><p></p><p></p><p>One thing that occurs to me is that the bigger companies could very easily take advantage of the growing use of .pdf publishing to do just this. It would be almost impossible to do what you're suggesting with print rules, because as a consumer, I don't want to pay for a 320pg rulebook if the rules I want only take up 64 pages. The best you can hope for in a print ruleset is two versions, a rules-lite and a complete version. Otherwise, you're talking about breaking down the rules into numerous different books (one for combat, one for spells, one for character generation, one for feats, skills, etc.) and potentially breaking those books down into rules-lite, rules-medium and rules-complete versions. No publisher can afford to do that and most fans would balk at having to buy multiple individual books just to get a complete game (OD&D notwithstanding).</p><p></p><p>On the other hand, with .pdf publishing the "printer" can make almost endless versions of the same ruleset composed of individual units that can be recombined with almost no cost to tailor the product to the consumer. For example, D&D .pdfs could be divided as I noted above into products for combat, spells, character generation, etc. basically along the lines of the chapters in the PHB. Each of these "chapters" could be written in 3 different styles, rules-lite, medium and complete. The consumer could then purchase a version of the game that contained any combination of those chapters. For example, the order page might look something like this.</p><p></p><p>_____________<u>lite</u>_____________<u>medium</u>________________<u>complete</u></p><p>Char. gen-----[ ]--------------------[ ]-----------------------[<span style="color: red">X</span>]---</p><p>Combat-------[ ]--------------------[<span style="color: red">X</span>]-----------------------[ ]---</p><p>Magic/Spells--[<span style="color: red">X</span>]--------------------[ ]-----------------------[ ]---</p><p>etc.</p><p></p><p>The publisher would then assemble each of those individual files into a single .pdf and electronically ship it to the customer. Voila, instantly customized rules specific to the individual customer.</p><p></p><p>The main limitation being that .pdf files are not nearly as popular as print books, so the market for such a publishing strategy is still very small.</p></blockquote><p></p>
[QUOTE="Ourph, post: 1631683, member: 20239"] Sorry if it sounded like I had your version all figured out. That's not what I was trying to say. My main point is that there are probably lots of people who would like to see the game change in some way, but it's likely that they all want the game changed in a different way. Your survey is a good indicator that D&D fans have some changes they'd like to see made to the game, but it's not a good indicator of WHAT changes they'd like. One thing that occurs to me is that the bigger companies could very easily take advantage of the growing use of .pdf publishing to do just this. It would be almost impossible to do what you're suggesting with print rules, because as a consumer, I don't want to pay for a 320pg rulebook if the rules I want only take up 64 pages. The best you can hope for in a print ruleset is two versions, a rules-lite and a complete version. Otherwise, you're talking about breaking down the rules into numerous different books (one for combat, one for spells, one for character generation, one for feats, skills, etc.) and potentially breaking those books down into rules-lite, rules-medium and rules-complete versions. No publisher can afford to do that and most fans would balk at having to buy multiple individual books just to get a complete game (OD&D notwithstanding). On the other hand, with .pdf publishing the "printer" can make almost endless versions of the same ruleset composed of individual units that can be recombined with almost no cost to tailor the product to the consumer. For example, D&D .pdfs could be divided as I noted above into products for combat, spells, character generation, etc. basically along the lines of the chapters in the PHB. Each of these "chapters" could be written in 3 different styles, rules-lite, medium and complete. The consumer could then purchase a version of the game that contained any combination of those chapters. For example, the order page might look something like this. _____________[u]lite[/u]_____________[u]medium[/u]________________[u]complete[/u] Char. gen-----[ ]--------------------[ ]-----------------------[[color=red]X[/color]]--- Combat-------[ ]--------------------[[color=red]X[/color]]-----------------------[ ]--- Magic/Spells--[[color=red]X[/color]]--------------------[ ]-----------------------[ ]--- etc. The publisher would then assemble each of those individual files into a single .pdf and electronically ship it to the customer. Voila, instantly customized rules specific to the individual customer. The main limitation being that .pdf files are not nearly as popular as print books, so the market for such a publishing strategy is still very small. [/QUOTE]
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