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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 1633089" data-attributes="member: 4720"><p>Absolutely. I'm in the midst of moving, so as soon as I've got my notes handy, I'll post them.</p><p></p><p>Really, they're not very interesting. Just an adaptation of the existing spells, which mostly require spellcraft checks, anyway. And I have no idea whatsoever if the whole thing is balanced. This is my first campaign ever as DM, and my characters have only just hit 4th level. The new rules haven't seen much use yet. They're mainly a reaction on my part to my campaigns as a player where we'd have to take a day off to figure out what the heck the items were all about. Seems silly that a scholarly mage like a wizard would need to blow a spell to figure out a magic item. The whole nature of the class points to a somewhat scientific approach to magic, after all, so there should be some standard scientific principles to apply. Of course, I didn't throw the spells out. They're still there, and they are more reliable than the skill check, at least until you get your spellcraft up pretty high.</p><p></p><p>Actually, I'll post them as a thread in House Rules so I can get some general feedback on them, and I'll post here to let you know when they're up.</p><p></p><p>Could be as late as Monday, unfortunately. Moving sucks.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 1633089, member: 4720"] Absolutely. I'm in the midst of moving, so as soon as I've got my notes handy, I'll post them. Really, they're not very interesting. Just an adaptation of the existing spells, which mostly require spellcraft checks, anyway. And I have no idea whatsoever if the whole thing is balanced. This is my first campaign ever as DM, and my characters have only just hit 4th level. The new rules haven't seen much use yet. They're mainly a reaction on my part to my campaigns as a player where we'd have to take a day off to figure out what the heck the items were all about. Seems silly that a scholarly mage like a wizard would need to blow a spell to figure out a magic item. The whole nature of the class points to a somewhat scientific approach to magic, after all, so there should be some standard scientific principles to apply. Of course, I didn't throw the spells out. They're still there, and they are more reliable than the skill check, at least until you get your spellcraft up pretty high. Actually, I'll post them as a thread in House Rules so I can get some general feedback on them, and I'll post here to let you know when they're up. Could be as late as Monday, unfortunately. Moving sucks. [/QUOTE]
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