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<blockquote data-quote="Pierce_Inverarity" data-source="post: 1633913" data-attributes="member: 14362"><p>I think you're right, my main problems with 3.x is that there isn't enough emphasis on role-playing, there's a lack of non-combat options, and the presentation is often juvenile. I'm no prude, but why do so many of the illustrations present characters and npc's dressed like exotic strippers? It just gets too silly.</p><p> </p><p>This thread prompted me to pull out some of my old gaming stuff (at least what wasn't lost in 2 floods and numerous moves). I started with the Blue Box set, and for me at least, most of the adventures we played were quite a bit like the immature stuff I've purported to be against <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p> </p><p>What's changed the most is me. Sometime after a few years of min/maxing and hacking and slashing and fireballing my way through killer modules, it just started to get old and boring. Then, I went to college, started gaming with a new group and the emphasis changed. The game became fun again because I was exploring character development and using more group strategy. We stopped tanking our charisma scores because NPC interaction became a more important part of the game. This has been the style of play I've been using ever since, and it's the one I get the most satisfaction from. It also requires a more experienced and talented DM.</p><p> </p><p>Even without the disputed poll results and conclusions, it sure seems obvious to me that the audience for DnD is getting older and the game should change a bit to reflect that older, experienced players tend to want something different than younger, inexperienced players. I'm not saying either style is better. I think most of us would agree that combat in 3rd edition can be wonderfully detailed in comparison to earlier editions. There are finally mechanics for doing so many of the things I had house rules for. Unfortunately, I think all the emphasis has been on the combat side. Again, all I really want is more non-combat mechanics and a less juvenile presentation. I don't want DnD to become Vampire the Masquerade, but I don't want it to become Hero Clix either.</p></blockquote><p></p>
[QUOTE="Pierce_Inverarity, post: 1633913, member: 14362"] I think you're right, my main problems with 3.x is that there isn't enough emphasis on role-playing, there's a lack of non-combat options, and the presentation is often juvenile. I'm no prude, but why do so many of the illustrations present characters and npc's dressed like exotic strippers? It just gets too silly. This thread prompted me to pull out some of my old gaming stuff (at least what wasn't lost in 2 floods and numerous moves). I started with the Blue Box set, and for me at least, most of the adventures we played were quite a bit like the immature stuff I've purported to be against :o What's changed the most is me. Sometime after a few years of min/maxing and hacking and slashing and fireballing my way through killer modules, it just started to get old and boring. Then, I went to college, started gaming with a new group and the emphasis changed. The game became fun again because I was exploring character development and using more group strategy. We stopped tanking our charisma scores because NPC interaction became a more important part of the game. This has been the style of play I've been using ever since, and it's the one I get the most satisfaction from. It also requires a more experienced and talented DM. Even without the disputed poll results and conclusions, it sure seems obvious to me that the audience for DnD is getting older and the game should change a bit to reflect that older, experienced players tend to want something different than younger, inexperienced players. I'm not saying either style is better. I think most of us would agree that combat in 3rd edition can be wonderfully detailed in comparison to earlier editions. There are finally mechanics for doing so many of the things I had house rules for. Unfortunately, I think all the emphasis has been on the combat side. Again, all I really want is more non-combat mechanics and a less juvenile presentation. I don't want DnD to become Vampire the Masquerade, but I don't want it to become Hero Clix either. [/QUOTE]
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