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German publisher of D&D 4E won't renew contract
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<blockquote data-quote="Roman" data-source="post: 4580685" data-attributes="member: 1845"><p>The game is a bout 3-years old. I hadn't know about Torg, before you mentioned it, but looking it up on Wikipedia, the chart idea does look similar, so maybe the game is not quite as innovative as I thought and actually copied the idea from Torg. Still, the other aspects of the game seem very different from how Torg was presented on Wikipedia.</p><p></p><p></p><p></p><p>Actually, it's 3 'class-rulebooks' each containing two classes - there are six classes in total. Each class has its own rules to the extent that say a Wizard in D&D 3.5E has his own rules, but they all use the same underlying mechanics. It is indeed weird that 'Player's Handbook' contains the ruleset, yet the class rules are contained in separate rulebooks, but it is still the case that the full set of all rulebooks will probably set you back less than the three D&D core rulebooks and this is despite the weak U.S. dollar at the moment - it was definitely true three years ago when the game was released and the dollar was much stronger. </p><p></p><p>I personally like the "Plus" system - at least in theory - I have not yet had a chance to DM it - my two groups want to continue with the ongoing 3.5E/Pathfinder campaigns and to be honest I like D&D and don't really feel the need to switch or to learn an entirely new ruleset. Still, the system seems very elegant to me.</p></blockquote><p></p>
[QUOTE="Roman, post: 4580685, member: 1845"] The game is a bout 3-years old. I hadn't know about Torg, before you mentioned it, but looking it up on Wikipedia, the chart idea does look similar, so maybe the game is not quite as innovative as I thought and actually copied the idea from Torg. Still, the other aspects of the game seem very different from how Torg was presented on Wikipedia. Actually, it's 3 'class-rulebooks' each containing two classes - there are six classes in total. Each class has its own rules to the extent that say a Wizard in D&D 3.5E has his own rules, but they all use the same underlying mechanics. It is indeed weird that 'Player's Handbook' contains the ruleset, yet the class rules are contained in separate rulebooks, but it is still the case that the full set of all rulebooks will probably set you back less than the three D&D core rulebooks and this is despite the weak U.S. dollar at the moment - it was definitely true three years ago when the game was released and the dollar was much stronger. I personally like the "Plus" system - at least in theory - I have not yet had a chance to DM it - my two groups want to continue with the ongoing 3.5E/Pathfinder campaigns and to be honest I like D&D and don't really feel the need to switch or to learn an entirely new ruleset. Still, the system seems very elegant to me. [/QUOTE]
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German publisher of D&D 4E won't renew contract
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