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Gestalt 13th Level "Terror and Blasphemy"
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<blockquote data-quote="Dalamar" data-source="post: 1400703" data-attributes="member: 358"><p>Okies, here's my char for the nuts and bolts. Now if I could only come up with a name and brief history, along with how he looks, everything would be good.</p><p></p><p>Male human Gestalt Hexblade/Sorcerer 13th</p><p>Chaotic Neutral</p><p></p><p><strong>Str</strong> 18(+4) <strong>Dex</strong> 10(+-) <strong>Con</strong> 16(+3) <strong>Int</strong> 12(+1) <strong>Wis</strong> 10(+-) <strong>Cha</strong> 25(+7)</p><p>Level raises in Str, and x2 Cha</p><p></p><p><strong>HP</strong> 138</p><p><strong>Armor Class</strong> 18 (+4 Armor, +2 Deflection), <em>Flat-footed</em> 16, <em>Touch</em> 12</p><p><strong>Saves F/R/W:</strong> +11/+7/+11 (+7 to saves against spells and spell-like abilities)</p><p></p><p><strong>Skills (ranks):</strong> 64 skill points, Listen and Spot include Alertness bonus from familiar being within arm's reach</p><p>Bluff +15(8), Concentration +13(10), Diplomacy +14(5), Jump +11(5), Listen +5(0), Spellcraft +11(10), Spot +6(4), Tumble +8(6), Use Magic Device +10(3)</p><p><strong>Feats:</strong> 5 regular, 1 human bonus, 2 hexblade bonus</p><p>Arcane Strike, Cleave, Combat Casting, Enlarge Spell, Improved Toughness, Power Attack, Spell Penetration, Weapon Focus (Greatsword)</p><p><strong>Class features:</strong></p><p>Animal Companion, Arcane Resistance, Aura of Unluck 1/day, Familiar, Greater Hexblade's curse (DC 23) 4/day, Mettle</p><p></p><p><strong>Single Attack:</strong></p><p>Greatsword +19 melee (2d6+7, 19-20/x2)</p><p>Melee touch +17 melee (by spell)</p><p>Ranged touch +13 ranged (by spell)</p><p><strong>Full attack:</strong></p><p>Greatsword +19/+14/+9 melee (2d6+7, 19-20/x2)</p><p></p><p><strong>Hexblade spells</strong> 3/3/3 per day, DC 17+level</p><p>Spells known:</p><p><em>1st (4):</em> Entropic Shield, Phantom Threat, Protection from Evil, Undetectable Alignment</p><p><em>2nd (4):</em> Invisibility, False Life, Mirror Image, Summon Swarm</p><p><em>3rd (3):</em> Hound of Doom, Poison, Protection from Energy</p><p></p><p><strong>Sorcerer spells</strong> 6/8/8/8/7/7/5 per day, DC 17+level</p><p>Spells known:</p><p><em>Cantrips (9):</em> Detect Magic, Detect Poison, Light, Prestidigitation, Touch of Fatigue</p><p><em>1st (5):</em> Enlarge Person, Magic Missile, Ray of Enfeeblement, Shield, Truestrike</p><p><em>2nd (5):</em> Augment Familiar, Blindness/Deafness, Cat's Grace, See Invisibility, Spider Climb</p><p><em>3rd (4):</em> Dispel Magic, Fly, Haste, Hold Person</p><p><em>4th (4):</em> Bestow Curse, Dimension Door, Fireshield, Stoneskin</p><p><em>5th (3):</em> Break Enchantment, Telekinesis, Waves of Fatigue</p><p><em>6th (2):</em> Disintegrate, Greater Heroism</p><p></p><p><strong>EQUIPMENT</strong></p><p>Amulet of Health +4</p><p>Belt of Natural Armor +2 (Different body slot)</p><p>Bracers of Armor +4</p><p>Cloak of Charisma +6</p><p><em>Costly spell components:</em> 6x diamond dust for Stoneskin, </p><p>Gauntlets of Ogre Power</p><p>10 Potions of Cure Light Wounds</p><p>4 Potions of Cure Moderate Wounds</p><p>4 potions of Lesser Restoration</p><p>Ring of Counterspells (Disintegration stored)</p><p>Ring of Protection +2</p><p>2 Silversheens</p><p>+1 Spellstoring Greatsword (Hold Person stored)</p><p>Vest of Resistance +3 (different body slot)</p><p><em>Leftover cash:</em> 1000gp</p><p></p><p><strong>Familiar and Animal Companion</strong></p><p><strong>Tron the Bat</strong>: CR--; Diminutive Magical Beast; HD 13dS; HP 69; Init +2; Spd 5ft, Fly 40ft(perfect); AC 21, Touch 16, Flat-footed 19; Base Atk +13; Grp -4; Atk +15 melee touch (spell); Full Atk --; Space/Reach 1ft/0ft; SA Deliver Touch Spells; SQ Alertness, Blindsense 20ft, Empathic Link, Improved Evasion, Low-light Vision, Share Spells, Speak with Bats, Speak with Master; AL N; SV Fort +4, Ref +6, Will +10; Str 1, Dex 14, Con 10, Int 10, Wis 14, Cha 4</p><p><em>Skills and Feats:</em> Bluff +5, Concentration +10, Diplomacy +2, Hide +14, Jump +2, Listen +8, Move Silently +6, Spellcraft +10, Spot +10, Tumble +10; Alertness</p><p></p><p><strong>Smoke the Wolf</strong>: CR--; Medium Magical Beast; HD 6d8; HP 42; Init +3; Spd 50ft; AC AC 19, Touch 13, Flat-footed 16; Base Atk +4; Grapple +6; Atk Bite +7 melee (d6+2); Full Atk --; Space/Reach 5ft/5ft; SA Trip; SQ Devotion, Evasion, Link, Low-light Vision, Scent, Share Spells; AL N; SV Fort +7, Ref +8, Will +3; Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 6</p><p><em>Skills and Feats:</em> Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +5(+9 when tracking by scent)</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1400703, member: 358"] Okies, here's my char for the nuts and bolts. Now if I could only come up with a name and brief history, along with how he looks, everything would be good. Male human Gestalt Hexblade/Sorcerer 13th Chaotic Neutral [b]Str[/b] 18(+4) [b]Dex[/b] 10(+-) [b]Con[/b] 16(+3) [b]Int[/b] 12(+1) [b]Wis[/b] 10(+-) [b]Cha[/b] 25(+7) Level raises in Str, and x2 Cha [b]HP[/b] 138 [b]Armor Class[/b] 18 (+4 Armor, +2 Deflection), [i]Flat-footed[/i] 16, [i]Touch[/i] 12 [b]Saves F/R/W:[/b] +11/+7/+11 (+7 to saves against spells and spell-like abilities) [b]Skills (ranks):[/b] 64 skill points, Listen and Spot include Alertness bonus from familiar being within arm's reach Bluff +15(8), Concentration +13(10), Diplomacy +14(5), Jump +11(5), Listen +5(0), Spellcraft +11(10), Spot +6(4), Tumble +8(6), Use Magic Device +10(3) [b]Feats:[/b] 5 regular, 1 human bonus, 2 hexblade bonus Arcane Strike, Cleave, Combat Casting, Enlarge Spell, Improved Toughness, Power Attack, Spell Penetration, Weapon Focus (Greatsword) [b]Class features:[/b] Animal Companion, Arcane Resistance, Aura of Unluck 1/day, Familiar, Greater Hexblade's curse (DC 23) 4/day, Mettle [b]Single Attack:[/b] Greatsword +19 melee (2d6+7, 19-20/x2) Melee touch +17 melee (by spell) Ranged touch +13 ranged (by spell) [b]Full attack:[/b] Greatsword +19/+14/+9 melee (2d6+7, 19-20/x2) [b]Hexblade spells[/b] 3/3/3 per day, DC 17+level Spells known: [i]1st (4):[/i] Entropic Shield, Phantom Threat, Protection from Evil, Undetectable Alignment [i]2nd (4):[/i] Invisibility, False Life, Mirror Image, Summon Swarm [i]3rd (3):[/i] Hound of Doom, Poison, Protection from Energy [b]Sorcerer spells[/b] 6/8/8/8/7/7/5 per day, DC 17+level Spells known: [i]Cantrips (9):[/i] Detect Magic, Detect Poison, Light, Prestidigitation, Touch of Fatigue [i]1st (5):[/i] Enlarge Person, Magic Missile, Ray of Enfeeblement, Shield, Truestrike [i]2nd (5):[/i] Augment Familiar, Blindness/Deafness, Cat's Grace, See Invisibility, Spider Climb [i]3rd (4):[/i] Dispel Magic, Fly, Haste, Hold Person [i]4th (4):[/i] Bestow Curse, Dimension Door, Fireshield, Stoneskin [i]5th (3):[/i] Break Enchantment, Telekinesis, Waves of Fatigue [i]6th (2):[/i] Disintegrate, Greater Heroism [b]EQUIPMENT[/b] Amulet of Health +4 Belt of Natural Armor +2 (Different body slot) Bracers of Armor +4 Cloak of Charisma +6 [i]Costly spell components:[/i] 6x diamond dust for Stoneskin, Gauntlets of Ogre Power 10 Potions of Cure Light Wounds 4 Potions of Cure Moderate Wounds 4 potions of Lesser Restoration Ring of Counterspells (Disintegration stored) Ring of Protection +2 2 Silversheens +1 Spellstoring Greatsword (Hold Person stored) Vest of Resistance +3 (different body slot) [i]Leftover cash:[/i] 1000gp [b]Familiar and Animal Companion[/b] [b]Tron the Bat[/b]: CR--; Diminutive Magical Beast; HD 13dS; HP 69; Init +2; Spd 5ft, Fly 40ft(perfect); AC 21, Touch 16, Flat-footed 19; Base Atk +13; Grp -4; Atk +15 melee touch (spell); Full Atk --; Space/Reach 1ft/0ft; SA Deliver Touch Spells; SQ Alertness, Blindsense 20ft, Empathic Link, Improved Evasion, Low-light Vision, Share Spells, Speak with Bats, Speak with Master; AL N; SV Fort +4, Ref +6, Will +10; Str 1, Dex 14, Con 10, Int 10, Wis 14, Cha 4 [i]Skills and Feats:[/i] Bluff +5, Concentration +10, Diplomacy +2, Hide +14, Jump +2, Listen +8, Move Silently +6, Spellcraft +10, Spot +10, Tumble +10; Alertness [b]Smoke the Wolf[/b]: CR--; Medium Magical Beast; HD 6d8; HP 42; Init +3; Spd 50ft; AC AC 19, Touch 13, Flat-footed 16; Base Atk +4; Grapple +6; Atk Bite +7 melee (d6+2); Full Atk --; Space/Reach 5ft/5ft; SA Trip; SQ Devotion, Evasion, Link, Low-light Vision, Scent, Share Spells; AL N; SV Fort +7, Ref +8, Will +3; Str 15, Dex 17, Con 15, Int 2, Wis 12, Cha 6 [i]Skills and Feats:[/i] Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +5(+9 when tracking by scent) [/QUOTE]
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