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Gestalt 13th Level "Terror and Blasphemy"
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<blockquote data-quote="Creamsteak" data-source="post: 1401228" data-attributes="member: 552"><p>I'll allow Keia and Thomas Hobbes as 5ths for each group...</p><p></p><p>But that's absolutely it.</p><p></p><p>Also, I want everyone to put their characters in monster manual stat-block form. It's my favorite form, and probably among the fastest to just read.</p><p></p><p>it looks like this:</p><p></p><p><span style="font-size: 15px"><strong><u>Zasorthane, exiled of house Izridas Zigân</u></strong></span></p><p><strong>Lawful Evil Drow Hexblade 4</strong></p><p><strong>Hit Dice:</strong> 4d10+4 (37 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 30 ft. (<strong>Light Load:</strong> 48.5 lb./58.0 lb.)</p><p><strong>AC:</strong> 18 (+3 dex, +5 armor)</p><p><strong>Full Attacks:</strong> +1 large adamantine greatsword +6 melee (3d6+4/19-20x2 slashing), masterwork alchemically silvered shortsword +7 melee (1d6+1/19-20x2 piercing)</p><p><strong>Attacks:</strong> +1 large adamantine greatsword +6 melee (3d6+3/19-20x2 slashing), masterwork alchemically silvered shortsword +7 melee (1d6+1/18-20x2 piercing)</p><p><strong>Racial Traits (ECL +2):</strong> Darkvision (120 ft.), drow racial traits, drow weapon proficiencies, elf sense, favored class (wizard), immunity to magic sleep effects, light blindness, spell-like abilities, spell resistance 15</p><p><strong>Class Features:</strong> Arcane resistance, hexblade's curse 1/day, hexblade spells, light armor proficiency, martial weapon proficiency (all), mettle, simple weapon proficiency (all), summon familiar</p><p><strong>Saves:</strong> Fort +2, Ref +4, Will +4; +2 bonus vs. enchantment spells or effects, +7 bonus vs. all Spells and spell-like effects</p><p><strong>Abilities:</strong> Str 14, Dex 16, Con 12, Int 12, Wis 10, Cha 19 (21)</p><p><strong>Skills:</strong> Bluff +12 [7 ranks], Concentration +5 [4 ranks], Diplomacy +7 [2 ranks], Intimidate +7 [2 ranks], Knowledge (arcana) +4 [3 ranks], Spellcraft +4 [3 ranks]; +2 racial bonus on Listen, Search, and Spot checks, +2 Alertness bonus to Listen and Spot when familiar is within arms reach, +3 familiar bonus to Bluff when familiar is within 1 mile, +4 Combat Casting bonus to concentration checks made to cast a spell or use a spell-like ability while on the defensive or while grappling or pinned</p><p><strong>Feats:</strong> [Combat Casting], Monkey Grip, Weapon Focus (Greatsword)</p><p><strong>Languages:</strong> Common, Draconic, Elven, Underdark</p><p></p><p><strong>Spell-like abilities:</strong> Drow can use the following spell-like abilities once per day: <em>dancing lights</em> (DC 15), <em>darkness</em> (DC 17), <em>faerie fire</em> (DC 16). Caster level equals the drow’s class levels.</p><p></p><p><strong><u>Familiar</u></strong> </p><p><strong>Tiny Viper</strong> - <strong>HD:</strong> 1d8 (hp 14); <strong>Initiative:</strong> +3; <strong>Speed:</strong> 15 ft., climb 15 ft., swim 15 ft.; <strong>AC:</strong> 18 (+2 size, +3 dex, +3 natural), touch 15, flat-footed 14; <strong>Base Attack/Grapple:</strong> +0/-11; <strong>Attack:</strong> Bite +7 melee (1 plus poison); <strong>Full Attack:</strong> Bite +7 melee (1 plus poison); <strong>Space/Reach:</strong> 2-1/2 ft./0 ft.; <strong>Special Attacks:</strong> Poison; <strong>Special Qualities:</strong> Alertness, empathic link, improved evasion, scent, share spells; <strong>Saves:</strong> Fort +2, Reflex +5, Will +5; <strong>Abilities:</strong> Str 4, Dex 17, Con 11, Int 6, Wis 12, Cha 2;<strong>Skills:</strong> Balance +11, Bluff +3, Climb +11, Diplomacy -2, Intimidate -2, Hide +15, Listen +6, Spellcraft +4, Spot +6, Swim +5; <strong>Feats:</strong> Weapon finesse</p><p></p><p><strong><u>Hexblade Spells</u></strong> (Caster Level 2)</p><p><strong>1st (2/day) DC 16</strong> - <em>Expeditious Retreat</em>, <em>Undetectable Alignment</em></p><p></p><p><strong><u>Equipment</u></strong> (12,837/13,000 gp)</p><p>+1 Chain shirt (1,250 gp) [25 lb.]</p><p>+1 Large adamantine greatsword (5,400 gp) [16 lb.]</p><p>Masterwork cold iron shortsword (320 gp) [2 lb.]</p><p>Masterwork hand Crossbow (250 gp) [2 lb.]</p><p>Alchemically silvered bolts x20 (42 gp) [2 lb.]</p><p>Flask of cure light wounds, 8 doses) (400 gp) [0.8 lb.]</p><p>Bull’s strength potion x2 (600 gp) [0.2 lb.]</p><p>Barkskin +2 potion (300 gp) [0.1 lb.]</p><p>Shield of faith +2 potion x3 (150 gp) [0.2 lb.]</p><p>Scroll of identify (125 gp) [0.1 lb.]</p><p>Cloak of charisma +2 (4,000 gp)</p><p>Snake familiar (100 gp)</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1401228, member: 552"] I'll allow Keia and Thomas Hobbes as 5ths for each group... But that's absolutely it. Also, I want everyone to put their characters in monster manual stat-block form. It's my favorite form, and probably among the fastest to just read. it looks like this: [size=4][b][u]Zasorthane, exiled of house Izridas Zigân[/u][/b][u][/u][/size] [b]Lawful Evil Drow Hexblade 4[/b] [b]Hit Dice:[/b] 4d10+4 (37 hp) [b]Initiative:[/b] +3 (Dex) [b]Speed:[/b] 30 ft. ([b]Light Load:[/b] 48.5 lb./58.0 lb.) [b]AC:[/b] 18 (+3 dex, +5 armor) [b]Full Attacks:[/b] +1 large adamantine greatsword +6 melee (3d6+4/19-20x2 slashing), masterwork alchemically silvered shortsword +7 melee (1d6+1/19-20x2 piercing) [b]Attacks:[/b] +1 large adamantine greatsword +6 melee (3d6+3/19-20x2 slashing), masterwork alchemically silvered shortsword +7 melee (1d6+1/18-20x2 piercing) [b]Racial Traits (ECL +2):[/b] Darkvision (120 ft.), drow racial traits, drow weapon proficiencies, elf sense, favored class (wizard), immunity to magic sleep effects, light blindness, spell-like abilities, spell resistance 15 [b]Class Features:[/b] Arcane resistance, hexblade's curse 1/day, hexblade spells, light armor proficiency, martial weapon proficiency (all), mettle, simple weapon proficiency (all), summon familiar [b]Saves:[/b] Fort +2, Ref +4, Will +4; +2 bonus vs. enchantment spells or effects, +7 bonus vs. all Spells and spell-like effects [b]Abilities:[/b] Str 14, Dex 16, Con 12, Int 12, Wis 10, Cha 19 (21) [b]Skills:[/b] Bluff +12 [7 ranks], Concentration +5 [4 ranks], Diplomacy +7 [2 ranks], Intimidate +7 [2 ranks], Knowledge (arcana) +4 [3 ranks], Spellcraft +4 [3 ranks]; +2 racial bonus on Listen, Search, and Spot checks, +2 Alertness bonus to Listen and Spot when familiar is within arms reach, +3 familiar bonus to Bluff when familiar is within 1 mile, +4 Combat Casting bonus to concentration checks made to cast a spell or use a spell-like ability while on the defensive or while grappling or pinned [b]Feats:[/b] [Combat Casting], Monkey Grip, Weapon Focus (Greatsword) [b]Languages:[/b] Common, Draconic, Elven, Underdark [b]Spell-like abilities:[/b] Drow can use the following spell-like abilities once per day: [i]dancing lights[/i] (DC 15), [i]darkness[/i] (DC 17), [i]faerie fire[/i] (DC 16). Caster level equals the drow’s class levels. [b][u]Familiar[/u][/b] [b]Tiny Viper[/b] - [b]HD:[/b] 1d8 (hp 14); [b]Initiative:[/b] +3; [b]Speed:[/b] 15 ft., climb 15 ft., swim 15 ft.; [b]AC:[/b] 18 (+2 size, +3 dex, +3 natural), touch 15, flat-footed 14; [b]Base Attack/Grapple:[/b] +0/-11; [b]Attack:[/b] Bite +7 melee (1 plus poison); [b]Full Attack:[/b] Bite +7 melee (1 plus poison); [b]Space/Reach:[/b] 2-1/2 ft./0 ft.; [b]Special Attacks:[/b] Poison; [b]Special Qualities:[/b] Alertness, empathic link, improved evasion, scent, share spells; [b]Saves:[/b] Fort +2, Reflex +5, Will +5; [b]Abilities:[/b] Str 4, Dex 17, Con 11, Int 6, Wis 12, Cha 2;[b]Skills:[/b] Balance +11, Bluff +3, Climb +11, Diplomacy -2, Intimidate -2, Hide +15, Listen +6, Spellcraft +4, Spot +6, Swim +5; [b]Feats:[/b] Weapon finesse [b][u]Hexblade Spells[/u][/b] (Caster Level 2) [b]1st (2/day) DC 16[/b] - [i]Expeditious Retreat[/i], [i]Undetectable Alignment[/i] [b][u]Equipment[/u][/b][u][/u] (12,837/13,000 gp) +1 Chain shirt (1,250 gp) [25 lb.] +1 Large adamantine greatsword (5,400 gp) [16 lb.] Masterwork cold iron shortsword (320 gp) [2 lb.] Masterwork hand Crossbow (250 gp) [2 lb.] Alchemically silvered bolts x20 (42 gp) [2 lb.] Flask of cure light wounds, 8 doses) (400 gp) [0.8 lb.] Bull’s strength potion x2 (600 gp) [0.2 lb.] Barkskin +2 potion (300 gp) [0.1 lb.] Shield of faith +2 potion x3 (150 gp) [0.2 lb.] Scroll of identify (125 gp) [0.1 lb.] Cloak of charisma +2 (4,000 gp) Snake familiar (100 gp) [/QUOTE]
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Gestalt 13th Level "Terror and Blasphemy"
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