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Gestalt / AD&D / Differing XP Totals
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<blockquote data-quote="DulothS" data-source="post: 2099391" data-attributes="member: 13731"><p>Think on this for a second. A Ranger is, essentially, a fighter/cleric/rogue. At 20th level, hes roughly equivalent to a 20th level fighter, a 7th-level cleric, and has the same skill points as a 10th-level rogue.</p><p></p><p>If you allowed triple gestalt at simple half character level, a Fighter/Cleric/Rogue would be different as follows:</p><p>Same skill ranks, much lower skill maximum. </p><p>Half the BAB.</p><p>Sneak attack and rogue abilities.</p><p>Moderately enhanced spellcasting.</p><p></p><p>If we made it at a simple half character level, and stopped it at 10th level; I.E: After being 5th level in the triple gestalt, you start gaining levels as normal; it would be as follows:</p><p>More skill ranks, somewhat lower skill maximum.</p><p>15 BAB instead of 20.</p><p>Versatile and varied selection of rogue abilities.</p><p>can cast 8th level spells; 4 higher than the ranger could normally.</p><p></p><p>The second of the two options is more balanced, but slightly too strong; but then, this character is, asode from the skills and rogue abilities, quite similar to simply a normal cleric of 20th level who sacrificed some caster levels and the ability to cast 9th-level spells for rogue abilities. Seems okay.</p><p></p><p>So, for triple-class gestalt, half level untill tenth, and then normal from then on. Or, if you were so inclined, you could simple make them 3/4ths level the whole time; perhaps by giving only the abilities of two classes at all levels not divisible by 4, staging the growth in a pattern so their never quite as good as an equal-level char at one of the abilities.</p><p></p><p>And for the regular dual-class gestalts, we have some problems; if you look at some of the PrCs, like Eldritch Knight, Mystic Theurge, it seems as if Wizards finds a dual-classed Gestalt to be perfectly balanced, as long as you lose two or three levels worth of abilities. So, for the dual-classed gestalt, just make it so at two or three levels in its progression it only gains the benefits of one of the two classes; perhaps 1, 10, and 20 if you like, and let the PC choose which class is skipped twice and which is only skipped once. This would make such characters just slightly above-par with pre-existing PrCs.</p></blockquote><p></p>
[QUOTE="DulothS, post: 2099391, member: 13731"] Think on this for a second. A Ranger is, essentially, a fighter/cleric/rogue. At 20th level, hes roughly equivalent to a 20th level fighter, a 7th-level cleric, and has the same skill points as a 10th-level rogue. If you allowed triple gestalt at simple half character level, a Fighter/Cleric/Rogue would be different as follows: Same skill ranks, much lower skill maximum. Half the BAB. Sneak attack and rogue abilities. Moderately enhanced spellcasting. If we made it at a simple half character level, and stopped it at 10th level; I.E: After being 5th level in the triple gestalt, you start gaining levels as normal; it would be as follows: More skill ranks, somewhat lower skill maximum. 15 BAB instead of 20. Versatile and varied selection of rogue abilities. can cast 8th level spells; 4 higher than the ranger could normally. The second of the two options is more balanced, but slightly too strong; but then, this character is, asode from the skills and rogue abilities, quite similar to simply a normal cleric of 20th level who sacrificed some caster levels and the ability to cast 9th-level spells for rogue abilities. Seems okay. So, for triple-class gestalt, half level untill tenth, and then normal from then on. Or, if you were so inclined, you could simple make them 3/4ths level the whole time; perhaps by giving only the abilities of two classes at all levels not divisible by 4, staging the growth in a pattern so their never quite as good as an equal-level char at one of the abilities. And for the regular dual-class gestalts, we have some problems; if you look at some of the PrCs, like Eldritch Knight, Mystic Theurge, it seems as if Wizards finds a dual-classed Gestalt to be perfectly balanced, as long as you lose two or three levels worth of abilities. So, for the dual-classed gestalt, just make it so at two or three levels in its progression it only gains the benefits of one of the two classes; perhaps 1, 10, and 20 if you like, and let the PC choose which class is skipped twice and which is only skipped once. This would make such characters just slightly above-par with pre-existing PrCs. [/QUOTE]
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