Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gestalt and Level Adjustment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackFalconKY" data-source="post: 2021946" data-attributes="member: 1890"><p><strong>Gestalt... Experimenting Still</strong></p><p></p><p>I've been playing Gestalt since shortly after Unearthed Arcana came out. Obviously, there are not many rules for Gestalt, so most of it you end up having to make up as you go. There is nothing for it but playtesting.</p><p></p><p>We have been using the following system with great success. If a race has a level cost, it counts for half of your "level". However, you also have to increase the cost of races. For example, in our campaign a half-celestial template costs 8 levels. An 8th-level character could be a half-celestial dwarf with 8 fighter levels or a normal dwarf with 8 fighter levels and 8 ranger levels. </p><p></p><p>The biggest change we've had to make is to saving throws. With being able to multiclass like crazy, saving throws "broke" very quickly. Before long, nothing could fail a save. Now, we have all PCs, NPCs and monsters choose two "good" saves and one "bad" save regardless of classes. Thus, every single creature or character with 15 Hit Dice has two saves at +9 and one at +5. Without this change, spellcasters were useless because saving throw spells were resisted unless someone rolled a "1". </p><p></p><p>We've found gestalt characters to be stunningly powerful, but a heck of a lot of fun to play. In general, we've found that ECLs should be anywhere from 2 to 4 levels higher for gestalt characters. Also, with half the party made up of clerics, we've set a limit of "9 lives" for every character. After 9 raisings, you cannot be resurrected from the dead by any means, including a wish. </p><p></p><p>Gestalt play has been very rewarding, and it allows players to experiment with much more complex, rich-storied characters as well as play with different classes and abilities that time would simply prevent them from doing before. For example, if you want to play a full power wizard and a rogue, gestalt lets you do both at once. Before, you had to wait until one character was removed from the game (death, etc.) before you could try the other. My players have absolutely loved it. </p><p></p><p>Charles Plemons</p></blockquote><p></p>
[QUOTE="BlackFalconKY, post: 2021946, member: 1890"] [b]Gestalt... Experimenting Still[/b] I've been playing Gestalt since shortly after Unearthed Arcana came out. Obviously, there are not many rules for Gestalt, so most of it you end up having to make up as you go. There is nothing for it but playtesting. We have been using the following system with great success. If a race has a level cost, it counts for half of your "level". However, you also have to increase the cost of races. For example, in our campaign a half-celestial template costs 8 levels. An 8th-level character could be a half-celestial dwarf with 8 fighter levels or a normal dwarf with 8 fighter levels and 8 ranger levels. The biggest change we've had to make is to saving throws. With being able to multiclass like crazy, saving throws "broke" very quickly. Before long, nothing could fail a save. Now, we have all PCs, NPCs and monsters choose two "good" saves and one "bad" save regardless of classes. Thus, every single creature or character with 15 Hit Dice has two saves at +9 and one at +5. Without this change, spellcasters were useless because saving throw spells were resisted unless someone rolled a "1". We've found gestalt characters to be stunningly powerful, but a heck of a lot of fun to play. In general, we've found that ECLs should be anywhere from 2 to 4 levels higher for gestalt characters. Also, with half the party made up of clerics, we've set a limit of "9 lives" for every character. After 9 raisings, you cannot be resurrected from the dead by any means, including a wish. Gestalt play has been very rewarding, and it allows players to experiment with much more complex, rich-storied characters as well as play with different classes and abilities that time would simply prevent them from doing before. For example, if you want to play a full power wizard and a rogue, gestalt lets you do both at once. Before, you had to wait until one character was removed from the game (death, etc.) before you could try the other. My players have absolutely loved it. Charles Plemons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gestalt and Level Adjustment
Top