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Community
General Tabletop Discussion
Character Builds & Optimization
Gestalt: Blood Magus and Daggerspell Mage build
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5509892" data-attributes="member: 52073"><p>Mostly because the sorcerer's main advantages over the wizard are number of spells per day and repeatability of tricks. If you're already a duskblade, who gets ridiculous numbers of 5th-and-below spells for channeling already and is a spontaneous caster, it's much more useful to go wizard, because you get spells a level sooner and can mix up your tactics every day. Also, since both Duskblade and Wizard are Int-based, this focuses your ability scores and lets you max out Int for more skill points instead of having to split it Int/Cha.</p><p></p><p></p><p></p><p>The skillmonkey-ness is why both of us suggested Unseen Seer--it's a dual progression skills/arcane class that gives 6+Int skill point and has some other handy features like sneak attack advancement. If your first level on that side is rogue and you alternate Unseen Seer (once you qualify for it) with Fatespinner, you're a fairly good secondary skills guy. Granted, between levels 2 and 5, you're missing out on those skills, but as noted above Int is your primary stat, therefore giving you more skill points.</p><p></p><p>Now, if skills are a primary concern of yours, you can go with beguiler on the wizard side instead. You won't have many of the wizard buffs for gishing it up, but you can simply rely on duskblade for that--since it does that pretty well on its own--and build the beguiler/rogue/unseen servant for skills, possibly trading fatespinner out for another arcane skillmonkey PrC (though by higher levels skills are less important).</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5509892, member: 52073"] Mostly because the sorcerer's main advantages over the wizard are number of spells per day and repeatability of tricks. If you're already a duskblade, who gets ridiculous numbers of 5th-and-below spells for channeling already and is a spontaneous caster, it's much more useful to go wizard, because you get spells a level sooner and can mix up your tactics every day. Also, since both Duskblade and Wizard are Int-based, this focuses your ability scores and lets you max out Int for more skill points instead of having to split it Int/Cha. The skillmonkey-ness is why both of us suggested Unseen Seer--it's a dual progression skills/arcane class that gives 6+Int skill point and has some other handy features like sneak attack advancement. If your first level on that side is rogue and you alternate Unseen Seer (once you qualify for it) with Fatespinner, you're a fairly good secondary skills guy. Granted, between levels 2 and 5, you're missing out on those skills, but as noted above Int is your primary stat, therefore giving you more skill points. Now, if skills are a primary concern of yours, you can go with beguiler on the wizard side instead. You won't have many of the wizard buffs for gishing it up, but you can simply rely on duskblade for that--since it does that pretty well on its own--and build the beguiler/rogue/unseen servant for skills, possibly trading fatespinner out for another arcane skillmonkey PrC (though by higher levels skills are less important). [/QUOTE]
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Gestalt: Blood Magus and Daggerspell Mage build
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