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<blockquote data-quote="EyeontheMountain" data-source="post: 3322490" data-attributes="member: 32338"><p>I have been running gestalt with my two freidns in our face-to-face for years, and it has really saved our game. BeforeI had to play my own character (I usually DM) and also NPC a fourth character jsut to have the basic of a group.</p><p></p><p>Now with a total of six 'classes' spread out amongst three characters, we can over the four bases, and have a lot of variety to boot.</p><p></p><p>We just started a new campaign this week based on fighters who had trained and grown up together, going through Shattered Gates of S--something. In the party we now have</p><p></p><p>Swashbuckler/scout--He wanted to try out Spring Attack and such, so he wentthe light route</p><p>Ranger/Cloistered cleric--Skill monkey, and wanted to play a cleric. </p><p>Dwarven Defender/Transmuter--Going for the Runecaster so I can cast spells in heavy armor. This guy is a real tank (He's my guy)</p><p></p><p>We use LA on one side, because we play loose and noone has ever taken a real high LA. </p><p></p><p>As for prestige clases, they only take up one sideo fthe build, but you cannot take two prestige classes at the same time. It works pretty well, and of course all multiclass prestige classes such as Arcane Trickster, Ultimate Magus and such are banned. </p><p></p><p>Also we use frational saves, without the +2 you get every time you multiclass. It works much better for us, as the saves got insane the first itme we played gestault. With higher abilities and class features, our saves are usually great anyway.</p><p></p><p>It is a great system for a small group. Even for a larger group I think it is fun, but I have to balance the creatures. I generally give enemies a straight +2 luck bonus on everything, saves, hit rolls dmage rolls and such, plus an extra 50% hit points or so to help balance the party's fighting abilities. Then I don't have to fiddle with the CR much.</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3322490, member: 32338"] I have been running gestalt with my two freidns in our face-to-face for years, and it has really saved our game. BeforeI had to play my own character (I usually DM) and also NPC a fourth character jsut to have the basic of a group. Now with a total of six 'classes' spread out amongst three characters, we can over the four bases, and have a lot of variety to boot. We just started a new campaign this week based on fighters who had trained and grown up together, going through Shattered Gates of S--something. In the party we now have Swashbuckler/scout--He wanted to try out Spring Attack and such, so he wentthe light route Ranger/Cloistered cleric--Skill monkey, and wanted to play a cleric. Dwarven Defender/Transmuter--Going for the Runecaster so I can cast spells in heavy armor. This guy is a real tank (He's my guy) We use LA on one side, because we play loose and noone has ever taken a real high LA. As for prestige clases, they only take up one sideo fthe build, but you cannot take two prestige classes at the same time. It works pretty well, and of course all multiclass prestige classes such as Arcane Trickster, Ultimate Magus and such are banned. Also we use frational saves, without the +2 you get every time you multiclass. It works much better for us, as the saves got insane the first itme we played gestault. With higher abilities and class features, our saves are usually great anyway. It is a great system for a small group. Even for a larger group I think it is fun, but I have to balance the creatures. I generally give enemies a straight +2 luck bonus on everything, saves, hit rolls dmage rolls and such, plus an extra 50% hit points or so to help balance the party's fighting abilities. Then I don't have to fiddle with the CR much. [/QUOTE]
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