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Gestalt character progression...
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<blockquote data-quote="Goddess FallenAngel" data-source="post: 1587720" data-attributes="member: 11434"><p>Basically (sorry if I cover the same info as someone else) a gestalt character only gets the better of any overlapping abilities and anything in the "special" column for each class. For instance, in the case of a fighter/rogue, the character would get BAB +1 (the better of the two), 8+INT modifier for skill points (<strong>instead of</strong> 2+INT for fighter), the fighter bonus feat, and sneak attack + whatever else the rogue gets at 1st level (don't have the book in front of me). Now, at second level, the character (assuming he was sticking with fighter/rogue) would only get a +1 BAB (for a total of +2), because the +1 BAB from fighter and +1 BAB from rogue overlap <strong>for that level</strong>. Same with saves, each taken individually (fort from class 1 vs. fort from class 2, Ref from class 1 vs Ref from class 2, etc).</p><p> </p><p>For Class skills, you take the total lists from both classes and spend your skill points for that level freely. However, if at 2nd level he takes fighter/wizard, he can use his 2+INT skillpoints (better of the two classes <strong>in this level</strong>) on class skills for the fighter and wizard, and rogue skills are considered cross-class for him.</p><p> </p><p>In any case, I would suggest making the players keep track of what 2 classes they took for each character level.</p><p>For example:</p><p>1st character level: fighter1/rogue1</p><p>2nd character level: fighter2/wizard1</p><p>3rd character level: cleric1/rogue2</p><p> </p><p>As for multiclassing... I haven't found any rules for it, so it is up to the DM. Tread carefully, as it is nearly impossible to figure out multi-classing xp penalty.</p><p> </p><p>All the above is what we do in our gestalt games. Hope that made sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 1587720, member: 11434"] Basically (sorry if I cover the same info as someone else) a gestalt character only gets the better of any overlapping abilities and anything in the "special" column for each class. For instance, in the case of a fighter/rogue, the character would get BAB +1 (the better of the two), 8+INT modifier for skill points ([b]instead of[/b] 2+INT for fighter), the fighter bonus feat, and sneak attack + whatever else the rogue gets at 1st level (don't have the book in front of me). Now, at second level, the character (assuming he was sticking with fighter/rogue) would only get a +1 BAB (for a total of +2), because the +1 BAB from fighter and +1 BAB from rogue overlap [b]for that level[/b]. Same with saves, each taken individually (fort from class 1 vs. fort from class 2, Ref from class 1 vs Ref from class 2, etc). For Class skills, you take the total lists from both classes and spend your skill points for that level freely. However, if at 2nd level he takes fighter/wizard, he can use his 2+INT skillpoints (better of the two classes [b]in this level[/b]) on class skills for the fighter and wizard, and rogue skills are considered cross-class for him. In any case, I would suggest making the players keep track of what 2 classes they took for each character level. For example: 1st character level: fighter1/rogue1 2nd character level: fighter2/wizard1 3rd character level: cleric1/rogue2 As for multiclassing... I haven't found any rules for it, so it is up to the DM. Tread carefully, as it is nearly impossible to figure out multi-classing xp penalty. All the above is what we do in our gestalt games. Hope that made sense. :) [/QUOTE]
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