Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Gestalt Characters, 4E Style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tiornys" data-source="post: 4483138" data-attributes="member: 17633"><p>Our group was down to 3 players (+ DM) from its normal 6 tonight, so we decided to try an experiment that the DM had been thinking about. We created "elite PC's": we took normal PC's and applied class templates (DMG pp. 182-3) to them. (This grants the second class's defense bonuses, weapon and armor proficiency, and class features, two skills from the second class, additional hit points, a saving throw bonus, and an action point. It also grants one at-will power, one encounter power of level or lower, one utility power of level or lower, and one daily power of level or lower from the second class.) We then took them through several encounters designed for 6 PC's, with the aim of determining how close an elite PC was to the power level of two PC's. The answer, at least for 3rd level PC's, is pretty close, possibly a little more powerful.</p><p></p><p>In both creation and play, these characters reminded me strongly of 3.5 edition gestalt characters, except better balanced to each other. I experimented by applying the Wizard template to a base Wizard, and I felt about even in power with the Paladin/Cleric and the Ranger/Rogue.</p><p></p><p>Some rulings we made: <ul> <li data-xf-list-type="ul">The PC's get one action point per encounter, always.</li> <li data-xf-list-type="ul">If you are forced to take the same skill by both your base class and template, you get a free skill focus in that feat. This came up for both the Paladin/Cleric and the Wizard/Wizard.</li> <li data-xf-list-type="ul">The Paladin/Cleric had two uses of Channel Divinity per encounter, once from the Paladin's list, and once from the Cleric's. If he had taken a Channel Divinity feat, he'd have been able to use that power with either or both of his CD uses.</li> <li data-xf-list-type="ul">The Wizard/Wizard got two implement mastery's, and two sets of free rituals.</li> <li data-xf-list-type="ul">The Wizard/Wizard did not apply spellbook to the template powers, so he had one daily that couldn't be altered, and a set of two dailies from which he prepared one each day. Same with utilities.</li> </ul><p></p><p>Some questions to explore: <ul> <li data-xf-list-type="ul">How do Level 1 Elite PC's compare to normal L1 PC's? With an extra at-will, encounter, and daily, and all the features from two classes, as well as an action point every encounter, I suspect they're significantly more powerful than two L1 PC's.</li> <li data-xf-list-type="ul">How do Level 10 Elite PC's compare to normal L10 PC's? At this point their gain from the template is proportionally less, since they still only have the one at-will, one encounter, one daily, and one utility from the secondary class. However, the HP difference is greater, which might compensate.</li> <li data-xf-list-type="ul">How does the power level compare at paragon tier (gain another encounter and utility) and epic tier (gain another daily and utility)?</li> </ul><p></p><p>Has anyone else experimented with this kind of play? I'd love to have more input on the idea, especially if people have actual experience rather than just theorizing. The PC's have more power than normal, but it seemed pretty simple to challenge those PC's with encounters designed for twice their number, and the combats played quite well. It also did an excellent job of creating a 3rd edition or even 2nd edition feel to the multiclassed characters while keeping the single classed character on roughly the same power level. I think it might be interesting to run a campaign with all PC's playing this kind of character.</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 4483138, member: 17633"] Our group was down to 3 players (+ DM) from its normal 6 tonight, so we decided to try an experiment that the DM had been thinking about. We created "elite PC's": we took normal PC's and applied class templates (DMG pp. 182-3) to them. (This grants the second class's defense bonuses, weapon and armor proficiency, and class features, two skills from the second class, additional hit points, a saving throw bonus, and an action point. It also grants one at-will power, one encounter power of level or lower, one utility power of level or lower, and one daily power of level or lower from the second class.) We then took them through several encounters designed for 6 PC's, with the aim of determining how close an elite PC was to the power level of two PC's. The answer, at least for 3rd level PC's, is pretty close, possibly a little more powerful. In both creation and play, these characters reminded me strongly of 3.5 edition gestalt characters, except better balanced to each other. I experimented by applying the Wizard template to a base Wizard, and I felt about even in power with the Paladin/Cleric and the Ranger/Rogue. Some rulings we made: [list][*]The PC's get one action point per encounter, always. [*]If you are forced to take the same skill by both your base class and template, you get a free skill focus in that feat. This came up for both the Paladin/Cleric and the Wizard/Wizard. [*]The Paladin/Cleric had two uses of Channel Divinity per encounter, once from the Paladin's list, and once from the Cleric's. If he had taken a Channel Divinity feat, he'd have been able to use that power with either or both of his CD uses. [*]The Wizard/Wizard got two implement mastery's, and two sets of free rituals. [*]The Wizard/Wizard did not apply spellbook to the template powers, so he had one daily that couldn't be altered, and a set of two dailies from which he prepared one each day. Same with utilities.[/list] Some questions to explore: [list][*]How do Level 1 Elite PC's compare to normal L1 PC's? With an extra at-will, encounter, and daily, and all the features from two classes, as well as an action point every encounter, I suspect they're significantly more powerful than two L1 PC's. [*]How do Level 10 Elite PC's compare to normal L10 PC's? At this point their gain from the template is proportionally less, since they still only have the one at-will, one encounter, one daily, and one utility from the secondary class. However, the HP difference is greater, which might compensate. [*]How does the power level compare at paragon tier (gain another encounter and utility) and epic tier (gain another daily and utility)?[/list] Has anyone else experimented with this kind of play? I'd love to have more input on the idea, especially if people have actual experience rather than just theorizing. The PC's have more power than normal, but it seemed pretty simple to challenge those PC's with encounters designed for twice their number, and the combats played quite well. It also did an excellent job of creating a 3rd edition or even 2nd edition feel to the multiclassed characters while keeping the single classed character on roughly the same power level. I think it might be interesting to run a campaign with all PC's playing this kind of character. t~ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Gestalt Characters, 4E Style
Top