Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Gestalt Characters, 4E Style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PrecociousApprentice" data-source="post: 4492910" data-attributes="member: 61449"><p>Healing surges aren't added with a template. The rest is true.</p><p></p><p>This may be funny to say considering that we are discussing things way beyond the orthodox 4e rules, but these areas that you mention right here are where significant powergaming might come into play. If you can buid a character with the same powers, same class abilities, but you have higher HP, then why not? There seems like there should be a tradeoff.</p><p></p><p>I like the idea of having three classes in 3.x, but I am unsure that I like it for 4e. Kinda sets you up to be a Mary Sue. The ability to multiclass only into your template class is kinda cool though. You don't open any more multiclass combinations than core, you lose some of the wonkiness of core multiclassing like only ranger base classes can go into ranger PPs, and it allows you to fine tune your degree of multiclassing a little. </p><p></p><p>If you were to toss out the extra HPs, the extra AP, and the save bonus you gain from the template class you could end up with the core 4e feel of a fighter/rogue is different than a rogue/fighter, and the power level would obviously be higher than core, but not as much as just templating a PC. This seems like it would be a very effective multiclass patch.</p><p></p><p>So if you restrict multiclassing to the template class, you get three levels of multiclassing.</p><p></p><p>The Single Class Specialist. This guy goes Base Class with a template in the same class as the Base Class. He ends up with extra powers in his class and is able to choose two of the class ability options, for example both as a Feylock and a Starlock. No point in getting the multiclass feats. Extra oomph for a single class character and makes them still viable as PCs in the face of all the multiclass options. You up the power level by one class ability option and an at-will, and encounter, a utility, and a daily power. </p><p></p><p>The Dipper. This guy goes Base Class with a different template than his Base Class. He gets some the skills, defenses, proficiencies, and class abilities of the template class, but only enough powers from the template to function. By not taking the multiclass feats, this character keeps his main focus on the base class while allowing him to step into the role of the template when needed. I think that this is mostly what people wanted in a multiclass system. </p><p></p><p>The True Multiclass. This character goes Base Class with a different template than his base class, then multiclasses into the themplate class. He can pretty much go even split on the powers, gets the benefits of both classes, but he has traded deeper specialization in either class for the flexibility of both. Not bad. Not sure how this will compare with the Dipper and the Specialist power wise. Most of the really broken combos only require a dip anyway, so this might be the weakest choice.</p><p></p><p>There I go again, sounding like a pundit and not providing much substance.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4492910, member: 61449"] Healing surges aren't added with a template. The rest is true. This may be funny to say considering that we are discussing things way beyond the orthodox 4e rules, but these areas that you mention right here are where significant powergaming might come into play. If you can buid a character with the same powers, same class abilities, but you have higher HP, then why not? There seems like there should be a tradeoff. I like the idea of having three classes in 3.x, but I am unsure that I like it for 4e. Kinda sets you up to be a Mary Sue. The ability to multiclass only into your template class is kinda cool though. You don't open any more multiclass combinations than core, you lose some of the wonkiness of core multiclassing like only ranger base classes can go into ranger PPs, and it allows you to fine tune your degree of multiclassing a little. If you were to toss out the extra HPs, the extra AP, and the save bonus you gain from the template class you could end up with the core 4e feel of a fighter/rogue is different than a rogue/fighter, and the power level would obviously be higher than core, but not as much as just templating a PC. This seems like it would be a very effective multiclass patch. So if you restrict multiclassing to the template class, you get three levels of multiclassing. The Single Class Specialist. This guy goes Base Class with a template in the same class as the Base Class. He ends up with extra powers in his class and is able to choose two of the class ability options, for example both as a Feylock and a Starlock. No point in getting the multiclass feats. Extra oomph for a single class character and makes them still viable as PCs in the face of all the multiclass options. You up the power level by one class ability option and an at-will, and encounter, a utility, and a daily power. The Dipper. This guy goes Base Class with a different template than his Base Class. He gets some the skills, defenses, proficiencies, and class abilities of the template class, but only enough powers from the template to function. By not taking the multiclass feats, this character keeps his main focus on the base class while allowing him to step into the role of the template when needed. I think that this is mostly what people wanted in a multiclass system. The True Multiclass. This character goes Base Class with a different template than his base class, then multiclasses into the themplate class. He can pretty much go even split on the powers, gets the benefits of both classes, but he has traded deeper specialization in either class for the flexibility of both. Not bad. Not sure how this will compare with the Dipper and the Specialist power wise. Most of the really broken combos only require a dip anyway, so this might be the weakest choice. There I go again, sounding like a pundit and not providing much substance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Gestalt Characters, 4E Style
Top