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<blockquote data-quote="Khaalis" data-source="post: 4493059" data-attributes="member: 2167"><p>What I am currently looking at for this involves a template designed as follows (slightly different from the DMG class template).</p><p></p><p></p><p><strong>CLASS</strong> -- <strong><em>Role</em></strong></p><p><strong>* Power Source</strong></p><p><strong>* Key Abilities</strong></p><p><strong>* Armor Proficiencies</strong></p><p><strong>* Weapon Proficiencies</strong></p><p><strong>* Implement</strong> <span style="color: DarkOrange"><em>-- When appropriate</em></span></p><p><strong>* Bonus to Defense</strong></p><p><strong>* Trained Skill</strong></p><p><strong>* Class Features</strong></p><p></p><p></p><p>I don't like the idea of changing Hit Points and Healing Surges. This should be a core function of choosing your "Primary Class".</p><p></p><p>Now this style of template is easy to apply when the class choices differ. </p><p></p><p>However, the real problem I am finding with this option is if one is allowing a PC to "Stack" a class choice, such as Fighter/Fighter. Some classes seems to come out far better off "specialized" than others. </p><p></p><p>We would need to decide just how to "Stack" the same class benefits for each class. A lot of these don't seem to work. For example...</p><p></p><p>Examples...</p><p></p><p></p><p><strong><em>FIGHTER:</em></strong></p><p></p><p>-- How do you stack Combat Challenge? There really isn't anything here to stack. However, to be fair, it needs to improve somehow.</p><p>* Grant a +1 bonus to the Opportunity Attack?</p><p></p><p>-- How do you stack Combat Superiority? </p><p>* Grant a +1 bonus to the Opportunity Attack?</p><p></p><p>-- How do you stack <strong>Weapon Talent</strong>?</p><p>* +1 attack bonus to both one-handed and two-handed weapons</p><p>* +2 attack bonus to one or the other (choose at 1st)</p><p>* Choose between the two options</p><p></p><p></p><p><strong><em>ROGUE:</em></strong></p><p></p><p>-- How do you stack First Strike? </p><p>* Grant a +1 bonus to a first strike attack?</p><p>* Grant a +1 initiative bonus?</p><p></p><p>-- How do you stack Rogue Tactics? </p><p>* Grant a +1 bonus to the AC bonus of Artful Dodger?</p><p>* Grant a +1 bonus to the Sneak Attack damage of Brutal Scoundrel?</p><p>* Allow them to be both Artful Dodger and Brutal Scoundrel?</p><p></p><p>-- How do you stack Rogue Weapon Talent? </p><p>* Grant a +1 bonus to the damage of Shuriken?</p><p>* Grant a +1 bonus to the Attack roll with daggers?</p><p>* Grant a +1 damage with daggers?</p><p>* Any / all of the above?</p><p></p><p>-- How do you stack Sneak Attack? </p><p>* Grant a flat bonus to the damage of Sneak Attack?</p><p>* Grant a bonus to attacks with Sneak Attack?</p><p>* Stack the damage dice to +4d6?</p><p>* Improved the damage dice to +3d6?</p><p></p><p></p><p>I'm curious for people's thoughts on how to stack "Same Class" class features.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4493059, member: 2167"] What I am currently looking at for this involves a template designed as follows (slightly different from the DMG class template). [b]CLASS[/b] -- [b][i]Role[/i][/b] [b]* Power Source[/b] [b]* Key Abilities[/b] [b]* Armor Proficiencies[/b] [b]* Weapon Proficiencies[/b] [b]* Implement[/b] [COLOR="DarkOrange"][i]-- When appropriate[/i][/COLOR] [b]* Bonus to Defense[/b] [b]* Trained Skill[/b] [b]* Class Features[/B] I don't like the idea of changing Hit Points and Healing Surges. This should be a core function of choosing your "Primary Class". Now this style of template is easy to apply when the class choices differ. However, the real problem I am finding with this option is if one is allowing a PC to "Stack" a class choice, such as Fighter/Fighter. Some classes seems to come out far better off "specialized" than others. We would need to decide just how to "Stack" the same class benefits for each class. A lot of these don't seem to work. For example... Examples... [b][i]FIGHTER:[/i][/b] -- How do you stack Combat Challenge? There really isn't anything here to stack. However, to be fair, it needs to improve somehow. * Grant a +1 bonus to the Opportunity Attack? -- How do you stack Combat Superiority? * Grant a +1 bonus to the Opportunity Attack? -- How do you stack [b]Weapon Talent[/b]? * +1 attack bonus to both one-handed and two-handed weapons * +2 attack bonus to one or the other (choose at 1st) * Choose between the two options [b][i]ROGUE:[/i][/b] -- How do you stack First Strike? * Grant a +1 bonus to a first strike attack? * Grant a +1 initiative bonus? -- How do you stack Rogue Tactics? * Grant a +1 bonus to the AC bonus of Artful Dodger? * Grant a +1 bonus to the Sneak Attack damage of Brutal Scoundrel? * Allow them to be both Artful Dodger and Brutal Scoundrel? -- How do you stack Rogue Weapon Talent? * Grant a +1 bonus to the damage of Shuriken? * Grant a +1 bonus to the Attack roll with daggers? * Grant a +1 damage with daggers? * Any / all of the above? -- How do you stack Sneak Attack? * Grant a flat bonus to the damage of Sneak Attack? * Grant a bonus to attacks with Sneak Attack? * Stack the damage dice to +4d6? * Improved the damage dice to +3d6? I'm curious for people's thoughts on how to stack "Same Class" class features. [/QUOTE]
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