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<blockquote data-quote="tiornys" data-source="post: 4493088" data-attributes="member: 17633"><p>Just making a quick post before I go to bed, so I haven't looked at the posts in depth, but I'm pretty sure multiple people have misunderstood what I said above. When I stated</p><p>I was referring to what changed when you switched the base class. To clarify:</p><p></p><p>From your base class you get <ul> <li data-xf-list-type="ul">Hit points</li> <li data-xf-list-type="ul">Healing Surges</li> <li data-xf-list-type="ul">Normal Skills</li> <li data-xf-list-type="ul">All normal powers</li> </ul><p>From your template class you get <ul> <li data-xf-list-type="ul">Two skills</li> <li data-xf-list-type="ul">One each of at-will power, encounter power, daily power, and utility power</li> <li data-xf-list-type="ul">An extra encounter and utility power at paragon tier</li> <li data-xf-list-type="ul">An extra daily and utility power at epic tier</li> <li data-xf-list-type="ul">Bonus hit points that I think are identical for all templates except Wizard</li> </ul><p>From both classes you get <ul> <li data-xf-list-type="ul">Class features</li> <li data-xf-list-type="ul">Weapon and armor proficiencies</li> <li data-xf-list-type="ul">Defense bonuses</li> </ul><p>(the template also adds a saving throw bonus and an action point)</p><p>So, some of the suggestions made either aren't necessary or should be reevaluated. There's more cost to switching your base class than just altering your hit points.</p><p></p><p>The point I was attempting to make was that fully multiclassing into your templated class has almost the same effect as switching your base class with your template class, with the exceptions of a) hit points and healing surges, b) a power here or there, and c) the cost of 4 feats.</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 4493088, member: 17633"] Just making a quick post before I go to bed, so I haven't looked at the posts in depth, but I'm pretty sure multiple people have misunderstood what I said above. When I stated I was referring to what changed when you switched the base class. To clarify: From your base class you get[list][*]Hit points [*]Healing Surges [*]Normal Skills [*]All normal powers[/list] From your template class you get [list][*]Two skills [*]One each of at-will power, encounter power, daily power, and utility power [*]An extra encounter and utility power at paragon tier [*]An extra daily and utility power at epic tier [*]Bonus hit points that I think are identical for all templates except Wizard[/list] From both classes you get[list][*]Class features [*]Weapon and armor proficiencies [*]Defense bonuses[/list] (the template also adds a saving throw bonus and an action point) So, some of the suggestions made either aren't necessary or should be reevaluated. There's more cost to switching your base class than just altering your hit points. The point I was attempting to make was that fully multiclassing into your templated class has almost the same effect as switching your base class with your template class, with the exceptions of a) hit points and healing surges, b) a power here or there, and c) the cost of 4 feats. t~ [/QUOTE]
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