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*Pathfinder & Starfinder
Gestalt characters from UA with Savage Species
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<blockquote data-quote="Torx" data-source="post: 1581940" data-attributes="member: 2730"><p>Page 72 of Unearthed Arcana contains rules about creating gestalt characters by taking the "best-of-both-worlds" from two character classes for use in a high-powered game. My question is in regards to using the monster class variant in Savage Species in combination with gestalt characters.</p><p></p><p>For example, how would one go about creating an imp/rogue? That is, at each level, through 7th, the character gets the best stats (HD, Saves, BAB, etc) from the imp class and the rogue class and both classes' special abilities. The hiccups I've encountered include:</p><p></p><ul> <li data-xf-list-type="ul">The monster class has it HD staying the same from one level to the next. In this example, from 4th-7th level the imp has 3d8 hit die. Meanwhile, a rogue character would go from 4d6-7d6 in that same time span.</li> </ul> <ul> <li data-xf-list-type="ul">Feat progression. According to Savage Species, monster classes do not gain feats for the first and every third hit die thereafter, not by monster class level. So a 7th level imp would have two feats whereas a 7th level rogue would have three.</li> </ul> <ul> <li data-xf-list-type="ul">Ability score increases. Similar to feat progression, ability scores increases much differently with a monster class. In this example, a 7th level imp would gain +4 Dex & +2 Wis, whereas a 7th level rogue would be close to just the second increase in an ability of choice.</li> </ul><p>Is this an exercise in futility: two variant rules too far out of agreement with each other?</p></blockquote><p></p>
[QUOTE="Torx, post: 1581940, member: 2730"] Page 72 of Unearthed Arcana contains rules about creating gestalt characters by taking the "best-of-both-worlds" from two character classes for use in a high-powered game. My question is in regards to using the monster class variant in Savage Species in combination with gestalt characters. For example, how would one go about creating an imp/rogue? That is, at each level, through 7th, the character gets the best stats (HD, Saves, BAB, etc) from the imp class and the rogue class and both classes' special abilities. The hiccups I've encountered include: [list]The monster class has it HD staying the same from one level to the next. In this example, from 4th-7th level the imp has 3d8 hit die. Meanwhile, a rogue character would go from 4d6-7d6 in that same time span. [/list] [list]Feat progression. According to Savage Species, monster classes do not gain feats for the first and every third hit die thereafter, not by monster class level. So a 7th level imp would have two feats whereas a 7th level rogue would have three. [/list] [list]Ability score increases. Similar to feat progression, ability scores increases much differently with a monster class. In this example, a 7th level imp would gain +4 Dex & +2 Wis, whereas a 7th level rogue would be close to just the second increase in an ability of choice.[/list] Is this an exercise in futility: two variant rules too far out of agreement with each other? [/QUOTE]
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