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*Pathfinder & Starfinder
Gestalt CR?
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<blockquote data-quote="Voadam" data-source="post: 4572437" data-attributes="member: 2209"><p>In 3e monsters are still made differently than PCs, they use different default stat arrays, can use classes that are not available to PCs, have powers that are unavailable to PCs, have different wealth guidelines, etc.</p><p></p><p>Surprise!</p><p></p><p></p><p></p><p>Patently absurd argument <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In 3e D&D PCs should be balanced against each other, not against their opposition. Opposition NPCs are not equal options to the PCs, they are made more or less powerful at the DMs discretion to provide different challenges for the PCs to face.</p><p></p><p>The gestalt section itself specifically says don't make all NPCs the same as the PCs even when you make important NPCs gestalt just like PCs.</p><p></p><p>"NPCs</p><p>An important aspect of most campaigns is verisimilitude—which is centered on the notion that everything in the campaign world is obeying the same set of rules. Accordingly, any important NPCs in your game should also be gestalt characters. It’s probably not necessary to have low-level noncombatant NPCs pick two classes, but any NPCs above 1st level should be constructed as gestalt characters. (<strong>NPCs with levels only in NPC classes-adept, aristocrat, commoner, expert, and warrior-can remain standard characters</strong>.)"</p><p></p><p>The UA is talking about gestalt as a variant rule for PCs. </p><p></p><p>The OP is talking about using the rules from gestalt on a single NPC boss villain.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4572437, member: 2209"] In 3e monsters are still made differently than PCs, they use different default stat arrays, can use classes that are not available to PCs, have powers that are unavailable to PCs, have different wealth guidelines, etc. Surprise! Patently absurd argument :) In 3e D&D PCs should be balanced against each other, not against their opposition. Opposition NPCs are not equal options to the PCs, they are made more or less powerful at the DMs discretion to provide different challenges for the PCs to face. The gestalt section itself specifically says don't make all NPCs the same as the PCs even when you make important NPCs gestalt just like PCs. "NPCs An important aspect of most campaigns is verisimilitude—which is centered on the notion that everything in the campaign world is obeying the same set of rules. Accordingly, any important NPCs in your game should also be gestalt characters. It’s probably not necessary to have low-level noncombatant NPCs pick two classes, but any NPCs above 1st level should be constructed as gestalt characters. ([B]NPCs with levels only in NPC classes-adept, aristocrat, commoner, expert, and warrior-can remain standard characters[/B].)" The UA is talking about gestalt as a variant rule for PCs. The OP is talking about using the rules from gestalt on a single NPC boss villain. [/QUOTE]
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