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<blockquote data-quote="Voadam" data-source="post: 4580451" data-attributes="member: 2209"><p>I own but am not that familiar with spell compendium. You already noted how forcecage won't work, what other spells take out a single target no save?</p><p></p><p></p><p> I usually don't think about assay spell resistance that much, it got house ruled in the high level game I play in to be either a swift action +10 on one spell and then another version that is something else. I forget what the book version is like. Is it a swift spell that lasts 1 round/level giving +10 on penetration? +level on penetration?</p><p></p><p></p><p></p><p></p><p>Sure, assuming he hits with his quickened true strike ray what ranged touch effect are you going with? Metamagicked enervations or scorching rays? Non-core stuff?</p><p></p><p> I had in mind that evards would not be a great impediment to the monk, not that he would grapple the wizard.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4580451, member: 2209"] I own but am not that familiar with spell compendium. You already noted how forcecage won't work, what other spells take out a single target no save? I usually don't think about assay spell resistance that much, it got house ruled in the high level game I play in to be either a swift action +10 on one spell and then another version that is something else. I forget what the book version is like. Is it a swift spell that lasts 1 round/level giving +10 on penetration? +level on penetration? Sure, assuming he hits with his quickened true strike ray what ranged touch effect are you going with? Metamagicked enervations or scorching rays? Non-core stuff? I had in mind that evards would not be a great impediment to the monk, not that he would grapple the wizard. [/QUOTE]
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