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General Tabletop Discussion
*Pathfinder & Starfinder
Gestalt Elven Swordsage/Incarnate - Balance??
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<blockquote data-quote="Vurt" data-source="post: 3026773" data-attributes="member: 1547"><p>If bringing in the gestalt option kicks the game up to 11, throwing in incarnum jacks that up to 13. I found it a little much for my game when I did something like this.</p><p></p><p>The reasoning being, a gestalt barbarian//sorcerer, that is, joining a melee class with a caster class, is somewhat balanced for the higher power by the fact the character only get one action per round. Which is to say that, generally speaking, they can either act as a barbarian or as a sorcerer at any given moment. A barbarian//incarnate however, can effectively be <em>both</em> classes each round, owing to the various mantles the incarnate can bring to bear as semi-permanent buffs, and not to mention that moving essentia around is free.</p><p></p><p>More specifically, a melee type with a 2d6 <em>mantle of flame</em> (think permanent <em>fire shield</em> if you're unfamiliar with incarnum) at 1st level is broken, plain and simple, in my opinion. I don't think anyone in the development of Magic of Incarnum had gestalt in mind when they made/balanced it.</p><p></p><p>The swordsage//incarnate build may also suffer from the "too much going on" to really get a good handle for the character. I'm playing in a gestalt game right now, and am having that exact problem. Too many options at any given moment make it difficult to make a decision as to what exactly to do. Of course, this may not be an issue for you.</p><p></p><p>That's my experience in any case. </p><p></p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 3026773, member: 1547"] If bringing in the gestalt option kicks the game up to 11, throwing in incarnum jacks that up to 13. I found it a little much for my game when I did something like this. The reasoning being, a gestalt barbarian//sorcerer, that is, joining a melee class with a caster class, is somewhat balanced for the higher power by the fact the character only get one action per round. Which is to say that, generally speaking, they can either act as a barbarian or as a sorcerer at any given moment. A barbarian//incarnate however, can effectively be [i]both[/i] classes each round, owing to the various mantles the incarnate can bring to bear as semi-permanent buffs, and not to mention that moving essentia around is free. More specifically, a melee type with a 2d6 [i]mantle of flame[/i] (think permanent [i]fire shield[/i] if you're unfamiliar with incarnum) at 1st level is broken, plain and simple, in my opinion. I don't think anyone in the development of Magic of Incarnum had gestalt in mind when they made/balanced it. The swordsage//incarnate build may also suffer from the "too much going on" to really get a good handle for the character. I'm playing in a gestalt game right now, and am having that exact problem. Too many options at any given moment make it difficult to make a decision as to what exactly to do. Of course, this may not be an issue for you. That's my experience in any case. Cheers, Vurt [/QUOTE]
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Gestalt Elven Swordsage/Incarnate - Balance??
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