Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Gestalt for 1e/2e feel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Humanaut" data-source="post: 4688597" data-attributes="member: 49498"><p>I too remember multi-classed PCs being about 2-3 levels behind. Which is OK in my book since you have the extras of other classes. If they get 5 HD behind, their HP may just get them munched. Which I'd hope to avoid as something inevitable for them.</p><p> </p><p>As for why, well, there is a certain FEEL about the old multiclass system that really made you feel multi-classed and useful, rather than what you get with 3.5. If you have an 8th level party, the choice for multi-class now gives you a 4/4 fairly crippled PC (IMHO) if it's a spellcaster. The old way would net you something like 6/6 and while behind, you still had some good resources to bring to the group. I'd be using old multi-class options for the demi-humans.</p><p> </p><p>Yet you don't want it SO good that it's a no-brainer and everybody multi-classes... so... probably some form of level limits.</p><p> </p><p>In my old games i bumped all demi-human level limits by 4. That seemed to work fine for our group. I like the idea about keeping the favored class unlimited for each demi-human.</p><p> </p><p>Again, we've never breached 15th level, usually somewhere between 12-15 we collectively go "Meh" and start a new game. After the time they get land and "settle down" we move on and they become famous NPCs the new PC's may meet.</p><p> </p><p>This weekend I may crunch some more numbers and see if my main concern (eventual HP lag) can be worked out some way. We game Sunday, so I might not have the time. But... the PCs are in the 10-11th level range... </p><p> </p><p>Thanks everyone for the input!</p></blockquote><p></p>
[QUOTE="Humanaut, post: 4688597, member: 49498"] I too remember multi-classed PCs being about 2-3 levels behind. Which is OK in my book since you have the extras of other classes. If they get 5 HD behind, their HP may just get them munched. Which I'd hope to avoid as something inevitable for them. As for why, well, there is a certain FEEL about the old multiclass system that really made you feel multi-classed and useful, rather than what you get with 3.5. If you have an 8th level party, the choice for multi-class now gives you a 4/4 fairly crippled PC (IMHO) if it's a spellcaster. The old way would net you something like 6/6 and while behind, you still had some good resources to bring to the group. I'd be using old multi-class options for the demi-humans. Yet you don't want it SO good that it's a no-brainer and everybody multi-classes... so... probably some form of level limits. In my old games i bumped all demi-human level limits by 4. That seemed to work fine for our group. I like the idea about keeping the favored class unlimited for each demi-human. Again, we've never breached 15th level, usually somewhere between 12-15 we collectively go "Meh" and start a new game. After the time they get land and "settle down" we move on and they become famous NPCs the new PC's may meet. This weekend I may crunch some more numbers and see if my main concern (eventual HP lag) can be worked out some way. We game Sunday, so I might not have the time. But... the PCs are in the 10-11th level range... Thanks everyone for the input! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Gestalt for 1e/2e feel
Top