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<blockquote data-quote="RSKennan" data-source="post: 2078611" data-attributes="member: 8256"><p>My reading of the rules says that "characters take two classes at every level, choosing the best aspects of each", and the language regarding choosing the better progression seems to mean "when choosing save bonuses, choose a given save from the class with the best progression." This can actually mean that in certain cases you have to choose the worst bonus for a given level from the options available. </p><p></p><p>So assuming that's what Crothian meant, I'm with Crothian. </p><p></p><p></p><p>This is a tangent, but how much trouble would it cause to give gestalt levels on say, every even level? What effects do to think would come of that? </p><p></p><p>My gut tells me that it might nudge things towards characters that are more archetypical than full gestalt. You'd basically have a primary class, say wizard, and a secondary class, like sorcerer. </p><p></p><p>The combat classes of course would still be a source of quick power-ups, but I personally don't see that as a huge problem, given the power level desired when using something like this in the first place. A character would also have to decide whether he was more of a fighter or more of a spellcaster, unless he wanted to fall behind as both. </p><p></p><p>The standard Gestalt rules don't seem to have that factor. </p><p></p><p>Am I wrong?</p></blockquote><p></p>
[QUOTE="RSKennan, post: 2078611, member: 8256"] My reading of the rules says that "characters take two classes at every level, choosing the best aspects of each", and the language regarding choosing the better progression seems to mean "when choosing save bonuses, choose a given save from the class with the best progression." This can actually mean that in certain cases you have to choose the worst bonus for a given level from the options available. So assuming that's what Crothian meant, I'm with Crothian. This is a tangent, but how much trouble would it cause to give gestalt levels on say, every even level? What effects do to think would come of that? My gut tells me that it might nudge things towards characters that are more archetypical than full gestalt. You'd basically have a primary class, say wizard, and a secondary class, like sorcerer. The combat classes of course would still be a source of quick power-ups, but I personally don't see that as a huge problem, given the power level desired when using something like this in the first place. A character would also have to decide whether he was more of a fighter or more of a spellcaster, unless he wanted to fall behind as both. The standard Gestalt rules don't seem to have that factor. Am I wrong? [/QUOTE]
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