gestalt glaivelock cleric help!

icallitdnd

First Post
Hey everyone, i have followed a lot of threads on here and finally decided to join! Well anyways down to business.
Books: MoI, Cadventurer, Carcane, plus whatever i can find laying around online. My dm is pretty leniant, he is my brother and i am playing a solo campaign. He told me to make strong character so im not going to hold back too much. He has given me a feat every level :o as well as double hp.
Classes. NG( i know chaos or evil, but we are ignoring that, kind of like the traditional merlin uses powers for good) Warlock/Hellfire warlock // Spontaneous casting cloistered cleric
Starting at level 3, i gave up the extra divination spells to gain a d8 hd. meh not very important increase but we traditionally dont play a lot of scrying so it hardly matters
str18
dex16
con17
in13
wis18
cha16
Domains Healing(normally bad but adds them automatically to spells known), travel and knowledge.
feats thus far are
extend spell
persistent spell
divine metamagic
dodge.
Im playing glaivelock and am planning on persisting divine power daily for the full bab and extra damage. Im fairly sure im going to get +strdmg on my glaive. Im going to focus on mainly essences on the lock side for damage and buffs/utility on the cleric side. Im thinking of persisting righteous might as well to net a +10 str( er does it stack? one is size i believe), have a 20ft reach, and whirlwind attack which should be easy considering the sheer amount of feats. Hitting everyone within 20ft is just plain sexy. gear for now is +1mithral breastplate, reliquary of holy symbol, amulet of na1, and ring of sustenance. 2500gp to spare.

Im probably going to keep the classes simple with what i have outlined above because of the lack of access to better things and hierophant kind of sucks imo. Anyways any suggestions to what i should unleash? im thinking the key to winning is attacks, touch attacks hit practically everytime so the more the merrier (not to mention stacking roughly 8 negative levels a round later )
Thanks in advance to everyone!
 
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You probably want to go with Power Attack and related feats, since you're attacking touch AC.

I recommend the Knowledge Devotion feat from Complete Champion, for a minimum of +1 and maximum of +5 (depending on how well you roll your knowledge check each combat) attack and damage on ALL attacks. Ever. On that note, C.Champion has a level 2 cleric spell called Lore of the Gods that lasts 10 min/ caster level and gives you +10 on all Knowledge checks.

Still on C.Champion...if you can dip into Barbarian 1 level somewhere, it has a Lion Totem variant to trade the Barbarian's Fast Movement for Pounce (full attack at the end of a charge).

That's all in one book, so hopefully it doesn't complicate things much.
 

Hey everyone, i have followed a lot of threads on here and finally decided to join! Well anyways down to business.
Books: MoI, Cadventurer, Carcane, plus whatever i can find laying around online. My dm is pretty leniant, he is my brother and i am playing a solo campaign. He told me to make strong character so im not going to hold back too much. He has given me a feat every level :o as well as double hp.
Classes. NG( i know chaos or evil, but we are ignoring that, kind of like the traditional merlin uses powers for good) Warlock/Hellfire warlock // Spontaneous casting cloistered cleric

Does this mean you are ignoring all alignment restrictions?

I mean there are a lot of warlock based feats that have alignment restrictions.

The fiendish feat chain (non-good)

The fey feat chain (non lawful)

Both from Complete Mage and both feat chains are very good for a warlock.

If so, then take both - especially if you get a feat/level.

Fey heritage - gives +2 on willsaves against enchantments/fiendish heritage gives +4 fort saves against poisons and +1 on saves against spells and effects from good creatures

Fey Power gives +1 CL to Saves DCs for enchantments spells and invocations/fiendish gives it to evil spells and invocations {could end up with a +2 on CL for invocations}

Fey skin gives +1 DR/cold iron per fey feat/fiendish resistance gives reistance to acid and fire equal to 3 x the number of fiendish feats you have {both stack with all other sources}

The next 2 feats in the chain provide SLA abilities per day for useful spells like charm monster, dimension door, suggestion and teleport.
 



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